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Forums - Sales Discussion - Koei Tecmo fall significantly (blames poor SM3 sales and more)

This company is done IMO.

Itagaki made them stand out in the mid 2000's by being unpredictable and somewhat ahead of the market in some genres. But now the market has surpassed them and they can't afford to release "me too" games since they are not Activision.

As far as Koei, I really wonder how they manage to penetrate the Western market. I have never played a game by them that appealed to me.

I think that in 2 more years and someone will buy them both...



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as ever blame wii



Sh1nn said:
Looks like SM3 is the last musou game fo Wii ; ;

Doubt it.  If they keep porting to 360, where most games don't even crack 50k, they'll start including Wii on the port list.  The biggest issue was getting the engine in place, they have that now... even if it only adds 100k per port, Koei will see it as worth their while to quintiple dip (PS3, 360, PS2, PSP, Wii).



A couple of guys of the west who's love for a particular console is obvious, know it of course better than Koei-tecmo itself. How surprising...

Non-nintendo game-like games just don't sell as well on the Wii as what they could do on any of the other consoles, like the president of Enterbrain said (that guy is god). Look at the sales of low-budget JRPGs like MagnaCarta II, Arc Rise Fantasia or Atelier Rorona and compare them for an instance? What conclussion do you take from this? Now compare the sales of the Tales of games that they have released for the PS3, 360 and Wii, and tell me what you see.

The funny thing is that Graces has been the most marketed Tales of game in years and not a port at all.



where the hell is DOA:5?

Apart from that n Ninja gaiden(and Fatal frame), I coudln't care less bout koei tecmo



Doubt is not a pleasant condition, but certainty is absurd.

owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii

5 THINGS I'd like to see before i knock out:

a. a AAA 3D sonic title

b. a nintendo developed game that has a "M rating"

c. redesgined PS controller

d. SEGA back in the console business

e. M$ out of the OS business

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Merging with Koei was a mistake by Tecmo.



Hero_time88 said:

A couple of guys of the west who's love for a particular console is obvious, know it of course better than Koei-tecmo itself. How surprising...

Non-nintendo game-like games just don't sell as well on the Wii as what they could do on any of the other consoles, like the president of Enterbrain said (that guy is god). Look at the sales of low-budget JRPGs like MagnaCarta II, Arc Rise Fantasia or Atelier Rorona and compare them for an instance? What conclussion do you take from this? Now compare the sales of the Tales of games that they have released for the PS3, 360 and Wii, and tell me what you see.

The funny thing is that Graces has been the most marketed Tales of game in years and not a port at all.

Well, I see you comparing a new IP (ARF) to sequels (Atelier, Magna Carta).  Pick a niche RPG sequel on Wii (like Shiren 3) and it actually did comparably.  I also see a Tales game that launched against FFXIII only managing to match what a low budget half-sequel managed on the same platform already a year back.  Disappointing yeah, but understandable in hindsight.

Would you also say "game-like games" underperform on DS?  I mean Graces outsold Hearts.  And your god (the batshit CEO of Enterbrain) also said DQIX underperformed.  You're in full agreement there?

Koei Tecmo itself expected a million from Gundam Musou (on just PS3) and expects the same from Hokuto Musou (Ps3/360 multi).   Given that, I don't think anyone can really be surprised Sengoku Musou 3 didn't meet their expectations either, they have something of a track record to uphold...



god's sake Koei, i think SW3 did really good on Wii (if it sold 250k as VGC says), couldn't sell more on Ps3 i believe

sales can be great if they release it in Europe and USA, i don't see why there's complaining

also, Samurai Warriors is getting more and more unsuccessful overtime, SW Katana on Wii was plain terrible and got 4.0's reviews

how comes they want more than 250k in Japan?

anyway, i believe the game is great, may i give it a try if it comes here, but they shouldn't blame the Wii everytime they lose money, not to mention that all their games except Samurai Warriors and Dynasty Warriors are terrible, not just bad



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

jarrod said:

Well, I see you comparing a new IP (ARF) to sequels (Atelier, Magna Carta).  Pick a niche RPG sequel on Wii (like Shiren 3) and it actually did comparably.  I also see a Tales game that launched against FFXIII only managing to match what a low budget half-sequel managed on the same platform already a year back.  Disappointing yeah, but understandable in hindsight.

Would you also say "game-like games" underperform on DS?  I mean Graces outsold Hearts.  And your god (the batshit CEO of Enterbrain) also said DQIX underperformed.  You're in full agreement there?

Consedering the Lower price point, one savefile (which pretty much forces the hardcore DQ player to buy a second copy) and the enourmous userbase, i'd say yes.But does it matter that it is a new IP or not? End of Eternity just did came out, and it's for sure that it did sell above 100k.Tales of the Abyss did came a week before Kingdom Hearts II, and look how it sold. If the Tales of fans own the console for which they are releasing the To game they will buy it, and there are probably a lot out there that just did buy one the consoles for just for just one them. But Graces just didn't do it for them, and perhaps that has something to do with the catalogue that the Wii has to offer for the traditional Japanese gamer..
jarrod said:

 

Koei Tecmo itself expected a million from Gundam Musou (on just PS3) and expects the same from Hokuto Musou (Ps3/360 multi).   Given that, I don't think anyone can really be surprised Sengoku Musou 3 didn't meet their expectations either, they have something of a track record to uphold...

That million is just stupid PR-talk, nobody in his sane mind can believe that it will sell that well (even 500k would be a miracle).

 



Hero_time88 said:
jarrod said:

Well, I see you comparing a new IP (ARF) to sequels (Atelier, Magna Carta).  Pick a niche RPG sequel on Wii (like Shiren 3) and it actually did comparably.  I also see a Tales game that launched against FFXIII only managing to match what a low budget half-sequel managed on the same platform already a year back.  Disappointing yeah, but understandable in hindsight.

Would you also say "game-like games" underperform on DS?  I mean Graces outsold Hearts.  And your god (the batshit CEO of Enterbrain) also said DQIX underperformed.  You're in full agreement there?

Consedering the Lower price point, one savefile (which pretty much forces the hardcore DQ player to buy a second copy) and the enourmous userbase, i'd say yes.But does it matter that it is a new IP or not? End of Eternity just did came out, and it's for sure that it did sell above 100k.Tales of the Abyss did came a week before Kingdom Hearts II, and look how it sold. If the Tales of fans own the console for which they are releasing the To game they will buy it, and there are probably a lot out there that just did buy one the consoles for just for just one them. But Graces just didn't do it for them, and perhaps that has something to do with the catalogue that the Wii has to offer for the traditional Japanese gamer..
jarrod said:

 

Koei Tecmo itself expected a million from Gundam Musou (on just PS3) and expects the same from Hokuto Musou (Ps3/360 multi).   Given that, I don't think anyone can really be surprised Sengoku Musou 3 didn't meet their expectations either, they have something of a track record to uphold...

That million is just stupid PR-talk, nobody in his sane mind can believe that it will sell that well (even 500k would be a miracle).

 

No, the million figure for Hokuto came from shocked retailers (and breaks down to 800k PS3, 200k 360).  Gundam's million was an actual projection they put out publicly.  The PR "joke" was that it should really be 2 million (1 million for Gundam, 1 million for Musou).  Given all that, I wouldn't be surprised if Koei had expected like 500k for SM3.

EOE is from an already successful RPG dev (tri-Ace) and one of Japan's top 5 publishers (Sega).  If you want a PS3 game more comparable to ARF, then you should follow something like the upcoming Last Rebellion.  Let's see how it sells compared to ARF...

Retailers (and Sinobi) already blamed Graces' "bombing" on FFXIII, so I'm not going to argue that.  Unless you think you know better?

 

edit: and lol, I missed your DQIX nonsense.  The single save slot was to encourage people to buy their own copies, not multiple copies. Pricepoint argument seems reaching, it's equivalent to $65.  And DQIX still isn't even done selling (doing a solid 5k-ish weekly), plus with the budget version it'll probably crack 4.5m and may even rise to Wada's 5m dream.