naznatips said:
You are both quite wrong. Twesterms original statement that an RPG is not a Role Playing Game is much more accurate. While the name is the same, what constitutes an RPG in gaming is some sort of leveling system, some sort of stat distribution/ability customization, and some degree of exploration (although LOL @ FFXIII trying to lose that), and twesterm is wrong because Mass Effect has all of these. "Gear" is not a requirement of an RPG in gaming.
As for your friends giving the standard toolish argument "Rawr JRPGs aren't like pen and paper and thus suck ass," this is a rather ridiculous argument for multiple reasons. First, not all JRPGs are inherintly linear. Dragon Quest for example, built its entire franchise name on having a massive overworld and tons of freedom in character progression, and very few games give you as much control over the "role" of your character and his life as Persona 3/4. Similarly, WRPGs in no way match the pen & paper conventions either. What GM makes an RPG with no plot at all (Oblivion) and super-powered rats (Oblivion) and lets you spend all your time in houses stealing worthless silverware (Oblivion) and never bothered to take the time to actually add some fuckign content into the massive open world (Oblivion)?
Neither JRPGs or WRPGs are role playing games. That doesn't mean they haven't established their place in gaming as a genre. If you want to argue that Mass Effect 2 is more of a role playing experience than the others, that's fine. I'm with you there. If you want to use it as a chance to call all other gaming RPGs crappy, you've lost me.
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You're misunderstanding me, Naz. There are SOME JRPGs that I have a hard time calling "RPG". Most I consider to be an RPG, though very different than your typical WRPG. Either way, I don't really care whether people call them RPGs. It's not a debate I'm particularly interested in participating in.
And don't get me started on Oblivion. It's probably the most mistunderstood "ooooh, it's the closest to a pen-and-paper experience") game out there. As you said, there's NOTHING THERE. That's not how anyone role-plays. It's a bloody mess, frankly. If your idea of a good time is wandering aimlessly and killing wolves, more power to you. I don't consider that role-playing because there is no direction whatsoever provided by the game (DM).
Earlier, I compared ME2 to a good module and I'm sticking to that. I think the game does a better job of making the player feel as if they're completely immersed in a kick-ass module without hampering the timing (other than those load screens, ugh) by bogging down the player with leveling, loot, and inventory screens. And that, to me, absolutely defines a true "role-playing" experience. There is direction offered by the game (GM/DM) but so many options are available to the player that the experience truly becomes your own.
I'm not calling other RPG games crappy, in fact I only entered this argument (albeit in another thread) because someone else was so narrow-minded that they honestly believed that ME2 WASN'T a role-playing game because it streamlined so many things found in other games and took a different approach to the genre.