rocketpig said:
We role-play dysfunctionally so this system works really well for our crew. It allows me to get experience for playing in character, which is always hilarious because then I can actually level up characters like my Dendrophobic Ranger, which had everyone in hysterics (he was nicely complimented by my friend's Ogre Scout, who liked to stand up and yell "THERE THEY ARE!!!!" every time he spotted a potential enemy). We actually accomplish very little in our campaigns but we sure manage to keep ourselves amused. I actually view combat as an ugly necessity in between the times when my character gets to do or say funny things. Loot is pretty much the same. We don't really care about it. We get it so we can level up and go harass bigger and better people. I've actually played for several hours without lifting a finger in combat but had massive XP awarded to me because of the things my character was constantly doing to undermine the enemy or other characters. |
Yeah, I forgot to mention I like giving XP bonuses for when character role play well or do awesome things. I don't really require actual role playing in my games since I can't role play (even though I at least try since I am the GM).
I think the group somehow knows when I forget my list of generic names. I'm terrible at making up names on the spot and they know this. That's why one of the main NPC's in the world is named High Priest Teabob (can't believe I forgot to give him a name when I was making him :-p) and other important NPC's are mixtures of the players first and last name XD.








