twesterm said:
I know at least one thing console owners have better-- the planet scanning mini game. haha! I know one guy that *loves* resource scanning and has it down to a science and he's playing it on the console. It's easy for him because he just holds a direction on the analog stick and goes. One of the guys I know playing it on PC despises scanning planets because doing it with your mouse is such a pain in the ass apparently. And yeah, it's odd that there's more in Mass Effect 2 but the world just feels so much smaller to me. Even removing the Mako (I hated that damn vehicle, or more specifically, shooting with it) made those planets feel smaller. As for the HUD, I don't have a big problem with the text size like some people (know someone else that is playing it on the standard TV, sucks to be him), I mainly hate the indicator that you're looking at something important. I'll see the little icon pop up saying there's some refined element zero or whatever somewhere and it takes me five minutes to find it because I can't see the little box around it. I don't think they could have done a better job at hiding that. The best example of the failings of that thing is trying to find the dog tags at the Normandy crash site. Ugh. I got down to one left and I spent 30 minutes looking for that thing. I knew it was somewhere close because it would occassionally pop up and tell me it was near, I just couldn't see where it was. |
I think the main reason they removed a lot of the exploration elements was to make it more fun when doing multiple playthroughs. I got through the first game 4 times but navigating somewhere like the citadel or a planet surface became a bit of a slog at times. I get the feeling ME2 will last me even longer than ME1. It's a stunning improvement over the first game.
Playing: Borderlands(great co-op,HUGE amount of content),Too Human(better late than never lol),Saints Row 3(Penetrator ftw),Minecraft 360,Harry Potter Lego.
Patiently waiting for: Tomb Raider, Borderlands 2







