bmmb1 on 01 February 2010
alfredofroylan said:
theRepublic said: With all these other studios, that also makes my previous calculation wrong. This game likely lost even more money since more people were working on it. That's just not good when that is the only thing your studio has shipped since it was founded three years ago. I wonder how Ride to Hell is going to turn out. |
Probably they did something similar to some Indy movies in Europe, they spread the job between many companies (and even countries) to low the development cost, it's not like they're going to pay a full salary, probably they just paid for tasks or even this was part of people's contract.
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Yes, but it's not as though this was one person outsourcing to lots of other people, it sounds like they had 20 people on full salary PLUS all the outsourced work, which while less costly than an additional full staff, was still probably a considerable additional cost beyond the 20 people on payroll.
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
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