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theRepublic said:
With all these other studios, that also makes my previous calculation wrong. This game likely lost even more money since more people were working on it. That's just not good when that is the only thing your studio has shipped since it was founded three years ago. I wonder how Ride to Hell is going to turn out.

Probably they did something similar to some Indy movies in Europe, they spread the job between many companies (and even countries) to low the development cost, it's not like they're going to pay a full salary, probably they just paid for tasks or even this was part of people's contract.