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Forums - Nintendo Discussion - The Last Story = Final Fantasy

Khuutra said:
Cactus said:
Khuutra said:

This was never true

Not ever, not in any Final Fantasy or jRPG

Time has been the primary metric of success since Dragon Quest

I'm not sure if I totally agree with this. I realize that virtually every JRPG can become mush easier through grinding, but should the fact that a game includes the ability to power-level automatically mean that the game does not require skill? I mean, if you don't grind in a Dragon Quest or Shin Megami Tensei game, for example, you better have a damn good strategy before getting into a boss fight. Hell, you need a good strategy for regular enemies in a game like Shin Megami Tensei: Nocturne.

This is true in games like FFIV, but tell me strategies that would let you kill Chaos or - god forbid - the Dragon Lord before a certain level.

Well, yeah, some bosses require you to be at a  certain level or they'll annihilate you, but I was just responding to the "Not ever, not in any Final Fantasy or JRPG" part of your post.



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Smashchu2 said:
MontanaHatchet said:
yanamaster said:
MontanaHatchet said:
BrandonM said:
The Last Story > FFXIII (story, action, and fun wise)

So I guess you've played both, have you? If not, quit trolling.

Stop being a downer Montana, he only displayed his personal wishes. Someone would've thought he dissed the bible with your reaction

No, he made a statement. One without any basis.

And I honestly wouldn't care if someone dissed the Bible.

No, you're wrong. He made an opinion. Which one is better in any asspect is an opinion and is not quantitative. You can not have a claim (as a statement is just a type of sentence) for something that is "better," as it is subjective. So your post is more trolling then his as that is his opinion and your post is trying to shot down an opinion.

Yes, an opinion is a statement. And I'm calling him out on it because I doubt he's played either game (especially since one hasn't come out yet).

So why don't you shut your mouth and walk away?



 

 

Cactus said:
Khuutra said:

This is true in games like FFIV, but tell me strategies that would let you kill Chaos or - god forbid - the Dragon Lord before a certain level.

Well, yeah, some bosses require you to be at a  certain level or they'll annihilate you, but I was just responding to the "Not ever, not in any Final Fantasy or JRPG" part of your post.

I'd accept an answer for Tiamat, or Lich, or any of those bosses, too, but I think we agree on this point



Cactus said:
Khuutra said:
deathcape said:
0_0
well sorry

but I really rather have that than some bloated long boring story with some real-time menu based fighting

really

leave that for the HD
and leave as many cutscenes out as possible


I really miss when rpgs used to take skill to play
not hours

This was never true

Not ever, not in any Final Fantasy or jRPG

Time has been the primary metric of success since Dragon Quest

I'm not sure if I totally agree with this. I realize that virtually every JRPG can become mush easier through grinding, but should the fact that a game includes the ability to power-level automatically mean that the game does not require skill? I mean, if you don't grind in a Dragon Quest or Shin Megami Tensei game, for example, you better have a damn good strategy before getting into a boss fight. Hell, you need a good strategy for regular enemies in a game like Shin Megami Tensei: Nocturne.

pretty much what I was trying to say

 

and about Chaos , he IS the final boss, he's simply all powerfull and whatnot

 

but the entire journey was fun, new enemies were fun, it made me guess what their weakness was, what I had to do to defeat them while losing as little health as possible

 

this isn't present in later FF games or most current jRPGs since all you do is grind..new mob? grind and weaker mobs till you can beat it

boss? grind at weaker mobs, since you KNOW you can never win

 

while before I was quite capable of managing and beat bosses without grinding (as in SERIOUSLY grinding, simply leveling once or twice or going out to buy some equips)

 

as for the dragon lord, I do not remember, that's for the class up right? I don't remember him that well

 

but Chaos did require or, could require an amount of grinding, if you do not use the proper equips and cast magic well enough to start defending

but even so Chaos didn't require too much of a grind to me, since I explore dungeons to find useful treasure, I usually do level up here and there

 

and using null all and other items that cast null effect as well as tempest and all those buffs, they helpes

 

my problem is most if not ALL bosses have become this way nowadays...

that used to be something reserved for the final boss

 

 

nowadays when I see a water boss, lightning is useless, it's not it's weakness

so nvm it

just keep on buffing those fighters and you will win for sure

 

no need to actually switch classes or find witch classes work best, why? since the damn game is soooo story driven and you get almost no hand in picking skills, the bosses are predestined to be defeated by those characters....so how to make the game hard?

 

 

grinding becomes >9000



Deathcape have you considered that if you're grinding that much in modern FFs that you're playing the games wrong? There's a reason people do low-level runs of these games, and FFIV is way more strategic than FFI ever was.



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Soriku said:
The thing is we know nothing about TLS yet so Monti is right in that we don't know which can be better right now. TLS can still end up being the better game but we need more info.

That's true, but I'm pretty sure that BrandonM was joking around. At least, I hope he was.



oh, I'm aware of FFIV taking alot of skill
but also alot of grinding
seriously..alot more grinding

but FFIV would have been a bad example of what I was trying to state: less custscenes (parts where people cannot play)
more choice (FFI classes, skills, FFII skill system, FFIII class system)

wich FFIV lacks..wich I see as going the wrong direction

sure, FFIV was fun
and I love the DS version to death

but it's not my favourite

mind you, I'm not bashing jRPGs....>_



FFIV didn't take that much grinding at all unless you weren't playing right! With skill it could be beaten at very low levels!

it required the use of proper elemental magic, knowing when to switch between magic and physical attacks, and when to use status magic on enemies.

Grinding wasn't that big a focus!



Khuutra said:
FFIV didn't take that much grinding at all unless you weren't playing right! With skill it could be beaten at very low levels!

it required the use of proper elemental magic, knowing when to switch between magic and physical attacks, and when to use status magic on enemies.

Grinding wasn't that big a focus!

I'm aware of those aspects being quite important in the game, ofcourse...ugh I HATE reversal

the most annoying magic attack a boss can ever pull on you!

 

but still, grinding was needed

 

or else a boss could kill you in one single turn if you weren't lucky

that's it, end of story

nothing you could have done

 

go grind and get your stats up so you have a better chance at survival

 

 

some bosses made it so that no matter what approach you had, you would get rolled, untill you reached a certain level to be either fast enough or strong enough or intelligent enough to be able to use a proper strategy

 

that's really it... -__-

well, on the other hand..that's how FFIV DS made me feel

 

I can remember FFIV advance..and I do remember it was less of a grindfest



Soriku said:
Huh...since when did making your own choices guarantee it sales, and when did games that don't allow you to have choices become HD games? What about those type of games before this gen? It's going to be a Nintendo publishes game, there will be plenty of gameplay.

what I meant is: the  game playing itself for you

lots of cinematics, almost no gameplay etc etc

 

being able to influence the progress of your character (not the story per se, but more your character)

his or her attributes, skills, or class or being able to actually, idk

do something

 

like Symphonia had the tech/strike type. and you could pick who took part in battle

and you had to unlock skills through repeated use

 

it felt like each character was special, because you got to mold them into something you wanted and fit them into your style of play, rather than having a character hardwired a certain way with one or two choices here and there of minimal effect