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Cactus said:
Khuutra said:
deathcape said:
0_0
well sorry

but I really rather have that than some bloated long boring story with some real-time menu based fighting

really

leave that for the HD
and leave as many cutscenes out as possible


I really miss when rpgs used to take skill to play
not hours

This was never true

Not ever, not in any Final Fantasy or jRPG

Time has been the primary metric of success since Dragon Quest

I'm not sure if I totally agree with this. I realize that virtually every JRPG can become mush easier through grinding, but should the fact that a game includes the ability to power-level automatically mean that the game does not require skill? I mean, if you don't grind in a Dragon Quest or Shin Megami Tensei game, for example, you better have a damn good strategy before getting into a boss fight. Hell, you need a good strategy for regular enemies in a game like Shin Megami Tensei: Nocturne.

pretty much what I was trying to say

 

and about Chaos , he IS the final boss, he's simply all powerfull and whatnot

 

but the entire journey was fun, new enemies were fun, it made me guess what their weakness was, what I had to do to defeat them while losing as little health as possible

 

this isn't present in later FF games or most current jRPGs since all you do is grind..new mob? grind and weaker mobs till you can beat it

boss? grind at weaker mobs, since you KNOW you can never win

 

while before I was quite capable of managing and beat bosses without grinding (as in SERIOUSLY grinding, simply leveling once or twice or going out to buy some equips)

 

as for the dragon lord, I do not remember, that's for the class up right? I don't remember him that well

 

but Chaos did require or, could require an amount of grinding, if you do not use the proper equips and cast magic well enough to start defending

but even so Chaos didn't require too much of a grind to me, since I explore dungeons to find useful treasure, I usually do level up here and there

 

and using null all and other items that cast null effect as well as tempest and all those buffs, they helpes

 

my problem is most if not ALL bosses have become this way nowadays...

that used to be something reserved for the final boss

 

 

nowadays when I see a water boss, lightning is useless, it's not it's weakness

so nvm it

just keep on buffing those fighters and you will win for sure

 

no need to actually switch classes or find witch classes work best, why? since the damn game is soooo story driven and you get almost no hand in picking skills, the bosses are predestined to be defeated by those characters....so how to make the game hard?

 

 

grinding becomes >9000