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Soriku said:
Huh...since when did making your own choices guarantee it sales, and when did games that don't allow you to have choices become HD games? What about those type of games before this gen? It's going to be a Nintendo publishes game, there will be plenty of gameplay.

what I meant is: the  game playing itself for you

lots of cinematics, almost no gameplay etc etc

 

being able to influence the progress of your character (not the story per se, but more your character)

his or her attributes, skills, or class or being able to actually, idk

do something

 

like Symphonia had the tech/strike type. and you could pick who took part in battle

and you had to unlock skills through repeated use

 

it felt like each character was special, because you got to mold them into something you wanted and fit them into your style of play, rather than having a character hardwired a certain way with one or two choices here and there of minimal effect