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Khuutra said:
Cactus said:
Khuutra said:

This was never true

Not ever, not in any Final Fantasy or jRPG

Time has been the primary metric of success since Dragon Quest

I'm not sure if I totally agree with this. I realize that virtually every JRPG can become mush easier through grinding, but should the fact that a game includes the ability to power-level automatically mean that the game does not require skill? I mean, if you don't grind in a Dragon Quest or Shin Megami Tensei game, for example, you better have a damn good strategy before getting into a boss fight. Hell, you need a good strategy for regular enemies in a game like Shin Megami Tensei: Nocturne.

This is true in games like FFIV, but tell me strategies that would let you kill Chaos or - god forbid - the Dragon Lord before a certain level.

Well, yeah, some bosses require you to be at a  certain level or they'll annihilate you, but I was just responding to the "Not ever, not in any Final Fantasy or JRPG" part of your post.