Wow, wonderful graphical style!
Not too realistic, yet not too cartoony!
Very, very impressive!
Wow, wonderful graphical style!
Not too realistic, yet not too cartoony!
Very, very impressive!
vlad321 said: The only thing stopping me from saying these are PC shots is the fact that the resolution on them is pathetic. Only a console game would be shown in such small resolutions. Hell DOOM 3 back in the day was shown in 2.5k x 1.8k or something like that resolution. However the AA does indeed make it possible that these were from the PC because consoles can barely handle AA at all. |
Actually I remember playing Doom 3 in that resolution when the Ultra Tweaked Graphics mod and 8x AA on my computer xD
Let's just say that both Doom 3 and Doom3: ROE are technical masterpieces, even by today's standards. That's why this game will also be one, iD Software doesn't kid around when it comes to graphical engines.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
lestatdark said:
Actually I remember playing Doom 3 in that resolution when the Ultra Tweaked Graphics mod and 8x AA on my computer xD |
They were extremely bottlenecked by the hardware on the consoles. I'm just wondering if they let loose on the PC version or if it's just a little spiffier or they really are pushing things to the max. Hell... my 1 and a half year old card hasn't been bent to its knees under 50 FPS on a single game yet, except for Crysis on all max.
When Carmack was talking, her sounded really pissed off at the retarded PS3 hardware architecture and the weak power that the 360 has. That makes me wonder if he went all out for the PC since he has unlimited resources on it.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835
vlad321 said:
They were extremely bottlenecked by the hardware on the consoles. I'm just wondering if they let loose on the PC version or if it's just a little spiffier or they really are pushing things to the max. Hell... my 1 and a half year old card hasn't been bent to its knees under 50 FPS on a single game yet, except for Crysis on all max. When Carmack was talking, her sounded really pissed off at the retarded PS3 hardware architecture and the weak power that the 360 has. That makes me wonder if he went all out for the PC since he has unlimited resources on it. |
Yeah I remember both of them on the XBOX, I also wondered how the hell did they manage to get them on that console, even though the final outcome was a slideshow fest. It reminds me of Unreal Tournament 2004 for the PS2, frags a la slideshow galore xD
I hope they don't limit the iD TECH 5 engine because of consoles, that would be a stain in iD Software tradition of making one of the best engines available and when it comes to John Carmack, there's few who knows the PC arquitecture better than him (maybe John Romero, but after his failure of making us all his bitches, he kinda fell on a downhill slope :P)
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
CGI-Quality said: These screens are actually quite old unfortunately, so the visuals look a bit dated. Considering Carmack's a tech monster though, I don't think this game will lack in the visual front come release. It's just that these screens look dated. |
No doubts here. Carmack knows graphics and graphics engines better than anyone else in the world. Every engine has always been the frontrunner when it's released. Consider also that Rage is 60fps and games like KZ2 and Uncharted 2 and ME2 can only boast 30 FPS that is a big thing. Also heres an article from July 2009. Confirming PS3 issues of RSX being a bit slower, but CPU's of PS3 and 360 basically being identical in performance. If anyone would know how to get the PS3 version up to scratch it would be Carmack. 60 FPS is an amzing achievement. Imagine how much worse graphically U2 or KZ2 would have looked with a steady 60 fps. Double the speed of the games that released.
"CVG details an extensive 10-page feature on id Software's Rage in the latest issue of UK games magazine Edge. The piece includes confirmation by John Carmack that the Xbox 360 version of the game will run at a brisk 60 frames per second, but that he has found PS3 to be at a disadvantage to Microsoft's console in terms of rendering power. "The PS3 lags a little bit behind in terms of getting the performance out of it," he said.
As a result, Edge reports that the game runs at "just 20-30fps" on Sony's console. Carmack places the blame on the PS3's GPU -- the RSX -- saying that, "The rasterizer is just a little bit slower -- no two ways about that...the RSX is slower than what we have in the 360." He sees both consoles as being comparable in terms of raw processing power, however. "The CPU is about the same, but the 360 makes it easier to split things off," he told the magazine. "...that's what a lot of the work has been, splitting it all into jobs on the PS3."
Now, before you go making a comment you can't take back, know that the Edge article doesn't clarify whether or not the performance of the PS3 version will be improved prior to release. It's also telling that Carmack states that the PS3 is only "a little bit slower" than 360 in his findings -- if that's the case, we can't imagine that the finished will run at fully half the speed."
http://www.joystiq.com/2009/07/30/edge-rage-running-at-60fps-on-360-just-20-to-30fps-on-ps3/
^^ID is fat and lazy confirmed!
OT: God I do not like steampunk, I would have preferred more space marines to be honest.
selnor said:
No doubts here. Carmack knows graphics and graphics engines better than anyone else in the world. Every engine has always been the frontrunner when it's released. Consider also that Rage is 60fps and games like KZ2 and Uncharted 2 and ME2 can only boast 30 FPS that is a big thing. Also heres an article from July 2009. Confirming PS3 issues of RSX being a bit slower, but CPU's of PS3 and 360 basically being identical in performance. If anyone would know how to get the PS3 version up to scratch it would be Carmack. 60 FPS is an amzing achievement. Imagine how much worse graphically U2 or KZ2 would have looked with a steady 60 fps. Double the speed of the games that released. "CVG details an extensive 10-page feature on id Software's Rage in the latest issue of UK games magazine Edge. The piece includes confirmation by John Carmack that the Xbox 360 version of the game will run at a brisk 60 frames per second, but that he has found PS3 to be at a disadvantage to Microsoft's console in terms of rendering power. "The PS3 lags a little bit behind in terms of getting the performance out of it," he said. http://www.joystiq.com/2009/07/30/edge-rage-running-at-60fps-on-360-just-20-to-30fps-on-ps3/
|
I'm not sure about that anymore. Carmack is a genius, no doubt about it, but at the same time we have so many great devs bringing out top quality engines. Epic managed to bring out Unreal Engine 3 at the beginning of the gen and it's still being used for some graphically top games. Crytek released (or about to release) Cryengine2 and 3 which still haven't been outdone on PC since the release of Crysis. Doom 3 really wasn't the frontrunner in terms of tech when it was released as Cryengine 1 and Source were both released in the same year and both did some amazing things at release and Source is still being used (albeit updated) today for many of Valve's games.
It is worth remembering though that the ID team is relatively small compared to a lot of other devs though.
soo...when (ballpark) does this release? just by coincidence i tried to add this to my amazon wishlist this morning and i couldn't find it. is it still really far away?
lestatdark said:
It was announced primarily as ID TECH 5 engine showcase, we only know it as Rage from 2008. Gearbox had announced Borderlands back in 2007 as well, and it was set to look like this when it's focus was into more realistic graphics. It doesn't matter if it's not the same genre, the same feeling is there. |
No, it was known as Rage from QuakeCon in Aug 2007.
Slimebeast said:
No, it was known as Rage from QuakeCon in Aug 2007. |
My bad then ;) But when was the iD Tech 5 engine unveiled then? 2006?
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"