selnor said:
No doubts here. Carmack knows graphics and graphics engines better than anyone else in the world. Every engine has always been the frontrunner when it's released. Consider also that Rage is 60fps and games like KZ2 and Uncharted 2 and ME2 can only boast 30 FPS that is a big thing. Also heres an article from July 2009. Confirming PS3 issues of RSX being a bit slower, but CPU's of PS3 and 360 basically being identical in performance. If anyone would know how to get the PS3 version up to scratch it would be Carmack. 60 FPS is an amzing achievement. Imagine how much worse graphically U2 or KZ2 would have looked with a steady 60 fps. Double the speed of the games that released. "CVG details an extensive 10-page feature on id Software's Rage in the latest issue of UK games magazine Edge. The piece includes confirmation by John Carmack that the Xbox 360 version of the game will run at a brisk 60 frames per second, but that he has found PS3 to be at a disadvantage to Microsoft's console in terms of rendering power. "The PS3 lags a little bit behind in terms of getting the performance out of it," he said. http://www.joystiq.com/2009/07/30/edge-rage-running-at-60fps-on-360-just-20-to-30fps-on-ps3/
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I'm not sure about that anymore. Carmack is a genius, no doubt about it, but at the same time we have so many great devs bringing out top quality engines. Epic managed to bring out Unreal Engine 3 at the beginning of the gen and it's still being used for some graphically top games. Crytek released (or about to release) Cryengine2 and 3 which still haven't been outdone on PC since the release of Crysis. Doom 3 really wasn't the frontrunner in terms of tech when it was released as Cryengine 1 and Source were both released in the same year and both did some amazing things at release and Source is still being used (albeit updated) today for many of Valve's games.
It is worth remembering though that the ID team is relatively small compared to a lot of other devs though.