vlad321 said:
They were extremely bottlenecked by the hardware on the consoles. I'm just wondering if they let loose on the PC version or if it's just a little spiffier or they really are pushing things to the max. Hell... my 1 and a half year old card hasn't been bent to its knees under 50 FPS on a single game yet, except for Crysis on all max. When Carmack was talking, her sounded really pissed off at the retarded PS3 hardware architecture and the weak power that the 360 has. That makes me wonder if he went all out for the PC since he has unlimited resources on it. |
Yeah I remember both of them on the XBOX, I also wondered how the hell did they manage to get them on that console, even though the final outcome was a slideshow fest. It reminds me of Unreal Tournament 2004 for the PS2, frags a la slideshow galore xD
I hope they don't limit the iD TECH 5 engine because of consoles, that would be a stain in iD Software tradition of making one of the best engines available and when it comes to John Carmack, there's few who knows the PC arquitecture better than him (maybe John Romero, but after his failure of making us all his bitches, he kinda fell on a downhill slope :P)
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"