forevercloud3000 said:
Typical Sony game: Sony is known for publishing games that do not meet standard conventions of what a BIG HIT are at the time. See ICO, Shadow of the Collosus, Little Big Planet, Flower,etc Different type of game: seeing as David Cage has crafted something beyond mindless fun. Its less a game, more of an experience that you manipulate. This is meant to keep you geussing and wonder-full. Does that help you at all? |
And another flawed logic...
All those typical games are typical 'cause they're different ?
Somehow you identify this game as conveying a "SONY" feeling just because it's exclusive. Since its' very first announcement to the last time you read about it you have systematically associated the game to the brand SONY, to the Playstation brand, to the DualShock, to its' buttons, the insignificant four basic square, triangle, circle, cross...
The feeling cannot come from the game's lack of typical characteristics, otherwise every unconventionnal game would feel like SONY across all platforms.
That is why you Sony fans feel CGI and the interviewed guy are right but do not know why.
Basically, however you turn it, there is no way something unfamiliar to a platform may be reminescent of it at the same time.
The unconventional games of a platform are by definition different of the conventional games (duh) and differentiated from each other (otherwise they would form a genre).
mmmmm'kay?
God i hate fanboys, almost as much as they hate facts
“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” Antoine de St-Exupery
+2Q / -2N (to be read in french)