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Gh0st4lifE said:
forevercloud3000 said:
Gh0st4lifE said:
BigBoobieHead said:
^ Stop talking trash, have a think and go read the thing Ghost.

 

 

If you understood how a game can be really typical and really different at the same time please explain.

Typical Sony game: Sony is known for publishing games that do not meet standard conventions of what a BIG HIT are at the time. See ICO, Shadow of the Collosus, Little Big Planet, Flower,etc

Different type of game: seeing as David Cage has crafted something beyond mindless fun. Its less a game, more of an experience that you manipulate. This is meant to keep you geussing and wonder-full.

Does that help you at all?

 

And another flawed logic...

All those typical games are typical 'cause they're different ?

 

 

Somehow you identify this game as conveying a "SONY" feeling just because it's exclusive. Since its' very first announcement to the last time you read about it you have systematically associated the game to the brand SONY, to the Playstation brand, to the DualShock, to its' buttons, the insignificant four basic square, triangle, circle, cross...

The feeling cannot come from the game's lack of typical characteristics, otherwise every unconventionnal game would feel like SONY across all platforms.

That is why you Sony fans feel CGI and the interviewed guy are right but do not know why.

 

 

Basically, however you turn it, there is no way something unfamiliar to a platform may be reminescent of it at the same time.

 

The unconventional games of a platform are by definition different of the conventional games (duh) and differentiated from each other (otherwise they would form a genre).

 

mmmmm'kay?

you are seemingly trying to twist it into something it is not. Typical and Original. It is TYPICAL of Sony to publish such an ORIGINAL game like Heavy Rain. What about that sentence is hard to understand? Sony has shown much interest in "Artsy" games, more so than Nintendo or Microsoft, common known fact. Shadow of the Collosus would have never made it through screening anywhere else. It was just too DIFFERENT. Yet Sony sees potential in these sorts of titles and gives them the green light.  And actually, Heavy Rain is sort of forming a genre of it's own. There are not many games that can relate to what HR is trying to accomplish and how it executed(Indigo Prophecy being the closest).

Have you ever heard of the term Nonconformistconformatism? From afar it sounds like a direct contradiction of itself but when interpreted it is the act of not conforming with the general public(goth/punk/emo/etc) but in turn are simply conforming with whatever particular sect, which makes you a conformist. You can be two contradicting things at once :)



      

      

      

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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)