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Forums - Nintendo Discussion - No matter what you think, IGN is right.

Gnizmo said:
I wanted to type up a long rebuttal, but I just don't have the heart. Not worth it really. The short version is what you value is not universally valued. Online is a waste of programming time as it pertains to my personal enjoyment of a game. Same is true of DLC, and many other things. I don't are what you think should be standard for some arbitrary reason. I care about what actually adds to my game experience, and makes it more enjoyable. Nintendo continues to do extremely well in that regard.

I actually did most of such a post. Then I deleted it, for much the same reason.



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ash3336 said:
But LBP has 4 player online with DLC and all. What about that? I believe these are just excuses. The Wii is capable of having it and running at 60 fps.

In LBP you don't bounce off of each other. In NSMBWii you do. This key difference would make playing online such a pain it would be unbelievable. It is hard enough with people already in the room with you who you can talk to.




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
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I think one of the biggest mistakes that is made regularly by developers is a focus on online gaming at the expense of local multiplayer because the preferred way for most people to interact with a videogame is with friends playing together locally; and one of the best ways for people to become familiar with a series is for them to play it in a social setting and have a good time. The number of series where local multiplayer was a driver of success is massive, and yet the entire focus of the industry seems to be to push more and more online multiplayer.

While it seems counter intuitive, Nintendo’s "Backwards" (according to conventional wisdom) approach to online has probably benefited them more than anyone, especially elitist gamers, would give it credit for. Had Nintendo followed the pack games like Wii Sports would have had the time devoted to local multiplayer reallocated towards online multiplayer, and few people would have had that initial interaction with the Wii that sold them on the system.

 

 

With that said, Nintendo has shown third party publishers the path to success on the Wii and they have done everything in their power not to follow their lead. The steps to succeed are as follows:

  1. Using a high quality established developer
  2. Produce a game in an established IP
  3. Devote resources to ensure that the game delivers a polished experience and offers value for the money
  4. Market the game through both conventional and new media channels
  5. Profit


NJ5 said:
ash3336 said:
But LBP has 4 player online with DLC and all. What about that? I believe these are just excuses. The Wii is capable of having it and running at 60 fps.

I have never played LBP online, but I heard lots of complaints about it...

 

I hated playing it online, the lags were terrible.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
KylieDog said:
I get tired with the "but gameplay > other things" defences. Is no reason why a game cannot have good gameplay as well as great other things.

But Nintendo games tend to have great everything that matters to console gaming. They tend to be well polished, fun and have simplistic yet enjoyable stories.



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ash3336 said:

No matter what you say about the editors at IGN, I think they are right. As much as I hate to say it but they are right. Nintendo, being a legendary developer is now playing it safe. Lately, they have done nothing in order to prove that they care for the audience.

Though with early Wii games such as SMG, MP3, SSBB, MKWii they have put in considerable amount of effort to make an amazing game. But the time that Wii Fit came and sold gazillion copies, they just started to focus away from quality and towards what casuals(people who buy games every ~6 months as opposed to hardcore gamers who buy games every month) want.

Online support is ignored from games like Punch-Out!! and NSMBWii and Wii Fit Plus and Wii Sports Resort. If Conduit, MWR and WaW can handle 12, 10 and 8 people online on huge maps, these games can definitely support up to 4 people. They have done nothing about the Friend-Code system at all. Though some of you may say that FCs are not bad, you know that not having them would be better and more faster. Voice Chat support in online games is a standard since 2007 yet Nintendo INTRODUCED their voice chat accessory at the end of 2008 with no encouragement for the 3rd party to use it (First third party dev to use it was Conduit). If you look at Microsoft, they are going all out for 3rd party support for Natal and they are receiving it. If Nintendo could do that for Wii Speak, Wii's online community would be much different. They should be setting the bar by including it in their games so devs could look at that and include it in their games.

They believe that they have Call of Duty and Final Fantasy on their console, but they do not realize that one is a 2-year old port releasing on the same day as its hyped sequel. They do not realize that Wii gets a spinoff of a spinoff of a major franchise with Crystal Bearers and Wii does not get the main Final Fantasy which BOTH of the other consoles do.

With other developers cancelling support of the Wii, Nintendo have done NOTHING to respond to these comments. They should at least come out and say something like "Wii owners do not want On-rails shooters but quality games that are popular in today's market".

Nintendo tell the public that Wii owners want gameplay over graphics, but like Eric Nofsinger of HVS said "We want gameplay but we also want good graphics." I do want amazing gameplay, but i also want good graphics to COMPLEMENT that awesome gameplay. It makes the whole gaming experience complete.

Look at Sony. They are trying so hard. Every single game they are releasing ( or most) are really good. Uncharted 2 is the GOTY 2009. KZ2 had supposedly the best console graphics when it released. GT5 is boasting to be the most realistic driving simulator and with those screens I agree. Uncharted 2 even had an online multiplayer, vs. and Co-op. Sony is releasing MAG, a 256-player online shooter. WOW. I do not want Nintendo to do all these things, but I want you guys to realize how original and quality-oriented Sony is trying to be right now with games like these.

lol if they're so amazing why don't you just buy a PS3 then?



No matter what you think, 10 million customers can't be wrong.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

griffinA said:
No matter what you think, 10 million customers can't be wrong.

umm YES they can



@ash3336
your post is full of win man....exactly what i feel



radiantshadow92 said:
griffinA said:
No matter what you think, 10 million customers can't be wrong.

umm YES they can

how so?



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."