kowenicki said:
I installed all 4 discs on LO and I dont think I had to change, it will depend on how SE have set it up presumably. |
You do have to swap three times with LO even after a hard drive install. Once for Disc 2, once for disc 3, once for disc 4. But backtracking doesn't require any swapping whatsoever. It's just like FF7-FF9.
Disc 4's main quest for Lost Odyssey is short so it has less cutscenes than in the first three discs. This gives it room to cram in all the areas of the world map you can backtrack to in the end-game. And I noticed that lots of end-game side quests (the main quest cutscenes are voiced though) don't contain voiced dialogue, only text. That saves a lot of space too.
I imagine that Square-Enix is going to do something similar to what Mistwalker did with LO. Disc 1 and Disc 2 is going to be linear (there are aleady reports that the first 10 or so chapters or whatever are strictly linear). And backtracking and exploration is going to be reserved for Disc 3, which is going to have a short main quest so that cinematics don't take much space.
That seems to be the standard formula for multi-disc jrpgs historically on PS1 and Xbox 360 (minus SO4, the only jrpg to my knowledge that requires disc swapping for backtracking). Leave the exploration and backtracking to the last disk and make the last disc short so that you can cram all the backtracking and world map parts to the last disc). The previous discs are almost always much more linear.
If jrpgs weren't so bloody cinematic heavy, you could just fit everything onto one DVD like Tales of Vesperia. I don't see why these games need so much damn video and cutscenes. Animu and visual novels do the animu and j-pop soap opera thing better than jrpgs anyway.













