By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Only bad Wii games sell badly - Bloober

Badly made or badly marketed, but yeah, it's true. And the marketing is more important than the quality.

In my dream world, Call of Duty flopped and never got any sequels, and we're getting yearly installments of Katamari: Vietnam and Katamari: Zombies on all platforms.



Around the Network
LordTheNightKnight said:
"I blame the audience. People are to eager to pick up the latest game that is basically last years game with a higher number. Few people like to try anything new, which is evident by games that gain popularity well after their release. Case in point:"

I would respond, but the link is dead. What game is that supposed to be?

The link isn't dead for me, but my example is Psychonauts.




 

Senlis said:
LordTheNightKnight said:
Mummelmann said:
By lengthening this argument one could easily say that only bad games sell badly, and that is just not true.

Well something causes even good games not to sell, and unless there is some cultural prejudice, it's not reasonable to blame the audience.

I blame the audience.  People are to eager to pick up the latest game that is basically last years game with a higher number.  Few people like to try anything new, which is evident by games that gain popularity well after their release.  Case in point:

You could say that a lot of consumers have been trained to stick to well-known established properties because of how much crap the publishers flood the market with. While there are some companies like Nintendo which have built a solid reputation for delivering a decent product which encourages people to buy lesser-known/unknown IPs, most publishers release several mediocre or bad games for every good game they release in a year.

Realistically, if you were a consumer who didn't spend much time studying videogames I'm pretty sure you would stick to the same games as the majority of the industry is.

 

 



Procrastinato said:
By that logic, MadWorld and Dead Space: Extraction should have sold like hotcakes. They were pretty good games.

Also, Metroid Prime Trilogy should have outsold CoD:MW2 on the HDs, because each one is a WAY better game than MW2, and there are THREE of them in the package, AND its only $50, not $60.

Somehow I think they've missed something along the way, and Capcom has just a bit more experience than some small-time dev, at judging the market. Just maybe.

Mad World is a good game, but far too short for a $50 game, should have come out of the gate at $30, or had far more content. It was also over the top violent and a very niche type of game.

Dead Space: Extraction is a game that nobody wanted; a spinoff of an HD series that is on rails, and we have enough on rails shooters as it is on Wii.

MPT is a great game and great value for the content, but most people who want these games already own them. I only got it because I was able to sell my copies of MP1 and 3, and I never owned 2.

There is ALWAYS a reason why a game does not sell on Wii, even a good game (and no it is not the fault of Nintendo, nor the fault of TeH casualz!!1)



Psychonauts didn't not sell because people buy sequels. It didn't sell because of little marketing, and what little their was made it seem like a kids game.

BTW, I have the game on PC, but I actually knew what the game was about.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network

Things are not as black and white as he's describing them, but he does have a point. Want your game to sell? Market it. It's that simple.



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

Some people seem to be attributing a 'black and white' attitude to Bloober based on the title to this thread. The title of this thread is simply a reproduction of the title for article this is sourced to, and so should be attributed to Eurogamer and not to Bloober. I would change it now if I could, to avoid this confusion.



Game designers need to learn to become celebrities to sell their products, just like filmmakers. Not everybody is as nerdy as us, who can say "Ooh, that's the new Tim Schafer game!" or "Ooh, that's the new Suda51 game!" Kojima has the right idea, putting his name all over Metal Gear Solid, establishing his own brand name. Filmmakers do it all the time, and they're even doing it in the game world now, with STEVEN SPIELBERG'S Boom Blox, and JAMES CAMERON'S Avatar: The Game. Miyamoto doesn't even put his name all over everything, but he's already too famous and doesn't need to.

So I think it's great that really big guys are saying really crazy stuff at Ubisoft, Capcom, and Sega, and these little guys like Bloober and High Voltage are calling them out. Now I'm going to pay attention to them and give them a chance.



The Ghost of RubangB said:
Badly made or badly marketed, but yeah, it's true. And the marketing is more important than the quality.

In my dream world, Call of Duty flopped and never got any sequels, and we're getting yearly installments of Katamari: Vietnam and Katamari: Zombies on all platforms.

Your alternate reality frightens me, somewhat



WHERE IS MY KORORINPA 3

Kind of generalized but I loved his comment on rail shooters.