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Forums - Nintendo Discussion - Crappy Wii games out of stores!

twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.



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intro94 said:
twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.

What do you think is a bomb for those games?

Those games don't have to sell much at all to turn a profit since they're made so cheaply.

And I know that sounds bad, but it isn't.  These games aren't targeted towards you the hardcore gamer or even the run-of-the-mill casual gamer, they're targeted towards the 6 year old with the short attention span.

You can buy the normal 6 year old kid Super Mario Galaxy or any other $50 Wii game and they will love it for approximately two weeks before they move onto something else or you can buy the shitty $10 game that the kill will love just as much for approximately two weeks.

This is great for parents because it saves them money, that is why those games you're so excited to see go are important.  These games aren't for you, so again, I don't see why people hate on them so much.  These games are for parents who don't want to spend $50 on a toy.



twesterm said:
intro94 said:
twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.

What do you think is a bomb for those games?

Those games don't have to sell much at all to turn a profit since they're made so cheaply.

And I know that sounds bad, but it isn't.  These games aren't targeted towards you the hardcore gamer or even the run-of-the-mill casual gamer, they're targeted towards the 6 year old with the short attention span.

You can buy the normal 6 year old kid Super Mario Galaxy or any other $50 Wii game and they will love it for approximately two weeks before they move onto something else or you can buy the shitty $10 game that the kill will love just as much for approximately two weeks.

This is great for parents because it saves them money, that is why those games you're so excited to see go are important.  These games aren't for you, so again, I don't see why people hate on them so much.  These games are for parents who don't want to spend $50 on a toy.

Do a single kid need thousands of them?



I LOVE ICELAND!

I just wonder to what extent these will be limited....

No more Zoo Games being let through or Data Design Interactive? Any game labeled party, or "___" games in one will be blocked like a shot from a 5 year-old playing basketball against Godzilla.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

KungKras said:
twesterm said:
intro94 said:
twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.

What do you think is a bomb for those games?

Those games don't have to sell much at all to turn a profit since they're made so cheaply.

And I know that sounds bad, but it isn't.  These games aren't targeted towards you the hardcore gamer or even the run-of-the-mill casual gamer, they're targeted towards the 6 year old with the short attention span.

You can buy the normal 6 year old kid Super Mario Galaxy or any other $50 Wii game and they will love it for approximately two weeks before they move onto something else or you can buy the shitty $10 game that the kill will love just as much for approximately two weeks.

This is great for parents because it saves them money, that is why those games you're so excited to see go are important.  These games aren't for you, so again, I don't see why people hate on them so much.  These games are for parents who don't want to spend $50 on a toy.

Do a single kid need thousands of them?

Does a single kid need thousands of any game?

It doesn't matter if the kid gets a game every two weeks or two months, what matters is they get the same enjoyment out of those shitty $10 as the blockbuster $50 games. 

Raising kids is expensive and saving $40 here and there means a lot.  Hell, people shop at Wal-Mart to save on average 7 cents an item.



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twesterm said:
intro94 said:
twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.

What do you think is a bomb for those games?

Those games don't have to sell much at all to turn a profit since they're made so cheaply.

And I know that sounds bad, but it isn't.  These games aren't targeted towards you the hardcore gamer or even the run-of-the-mill casual gamer, they're targeted towards the 6 year old with the short attention span.

You can buy the normal 6 year old kid Super Mario Galaxy or any other $50 Wii game and they will love it for approximately two weeks before they move onto something else or you can buy the shitty $10 game that the kill will love just as much for approximately two weeks.

This is great for parents because it saves them money, that is why those games you're so excited to see go are important.  These games aren't for you, so again, I don't see why people hate on them so much.  These games are for parents who don't want to spend $50 on a toy.

how bad? 20 -10k worldwide bad. Ive seen several games(shovelware) on sale for over 2 years at several stores(and this is leading me to think the reason to stop receiving MORE of what they cant sell). Even if the companies get some sort of profit of a couple of thousands of sales, the stores are losing money, as they lose shelve space. If you compare sales of the average true nintendo game, like Wario shake it or something (700K), or smash brothers (9 mil), is clearly that the parents who you speak of arent really buying anymore.Basically, the stores gotta make money as well as the publishers. it cant be a one way deal.

Stores would allow newshovelware if they could get rid of the stock they already have, if you understand my point, and thats the whole reason of this desicion on their part. Mario bross wii, they wanna sell, Wi fit, sure, Mario Kart, most certainly. Shovelware that wont sell in 8 months?no thanks.At the local store i buy, they have sholvelware they havent been able to get rid off, until they SOLD AT A LOSS(5 dollars).Do you think they are getting new sholveware?Hell no.



twesterm said:
intro94 said:
twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.

What do you think is a bomb for those games?

Those games don't have to sell much at all to turn a profit since they're made so cheaply.

And I know that sounds bad, but it isn't.  These games aren't targeted towards you the hardcore gamer or even the run-of-the-mill casual gamer, they're targeted towards the 6 year old with the short attention span.

You can buy the normal 6 year old kid Super Mario Galaxy or any other $50 Wii game and they will love it for approximately two weeks before they move onto something else or you can buy the shitty $10 game that the kill will love just as much for approximately two weeks.

This is great for parents because it saves them money, that is why those games you're so excited to see go are important.  These games aren't for you, so again, I don't see why people hate on them so much.  These games are for parents who don't want to spend $50 on a toy.

I think the point is the shelf real estate. Most of these games could be in the bargin bin and sell just as much, be just as profitable for the developer and the store, and leave shelf space open for more profitable faster moving items. I'm actually surprised they didn't do this like two years ago. Both the gamestop and best buy near where I live constantly have had problems moving these items. Especially given the practices some these developers have (dump a bunch of games onto the retailers and move on).

Hell half these games should be wiiware/dsiware games.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



intro94 said:
twesterm said:
intro94 said:
twesterm said:

Considering how well those sell I doubt it.

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

how well? only 10 percent out of them sell, the rest bombs miserably. Nobody buys it ,and they cant sell it. Silent Hill is a decent real game, and its outselling half of shovelware titles released along the same time, and those titles take too much shelve space that the store cant sell.Modern warfare reflex sold already near 700k while minigame collection cant reach 0.3.

What do you think is a bomb for those games?

Those games don't have to sell much at all to turn a profit since they're made so cheaply.

And I know that sounds bad, but it isn't.  These games aren't targeted towards you the hardcore gamer or even the run-of-the-mill casual gamer, they're targeted towards the 6 year old with the short attention span.

You can buy the normal 6 year old kid Super Mario Galaxy or any other $50 Wii game and they will love it for approximately two weeks before they move onto something else or you can buy the shitty $10 game that the kill will love just as much for approximately two weeks.

This is great for parents because it saves them money, that is why those games you're so excited to see go are important.  These games aren't for you, so again, I don't see why people hate on them so much.  These games are for parents who don't want to spend $50 on a toy.

how bad? 20 -10k worldwide bad. Ive seen several games(shovelware) on sale for over 2 years at several stores(and this is leading me to think the reason to stop receiving MORE of what they cant sell). Even if the companies get some sort of profit of a couple of thousands of sales, the stores are losing money, as they lose shelve space. If you compare sales of the average true nintendo game, like Wario shake it or something (700K), or smash brothers (9 mil), is clearly that the parents who you speak of arent really buying anymore.Basically, the stores gotta make money as well as the publishers. it cant be a one way deal.

Stores would allow newshovelware if they could get rid of the stock they already have, if you understand my point, and thats the whole reason of this desicion on their part. Mario bross wii, they wanna sell, Wi fit, sure, Mario Kart, most certainly. Shovelware that wont sell in 8 months?no thanks.At the local store i buy, they have sholvelware they havent been able to get rid off, until they SOLD AT A LOSS(5 dollars).Do you think they are getting new sholveware?Hell no.

So 20-30k or whatever they actually sell may be TERRIBLE for any actual game but you do realize that most shovelware games make money on very little sales like that correct?

When you have next to no budget, next to no development time, and minimal team, you may get a crappy game but you get something that is *easy* to make a profit on.  You simply make something that caters to kids who don't care and you have money.

Shovelware is simply low risk for low reward.  If it didn't work so well, why would there be so many games?  I guartantee those games are nobodies dream project and nobodies pet project.  Nobody makes those games for the passion, publishers make them because it's a low risk way to make a small amount of money and developers develop them because it's experience until they land a bigger, better job.



twesterm said:

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

The problem is, from my perspective, is that retailers have limited shelf space and budgets for how many games they will put on their shelves.  For every Petz game you see on the shelf in a store, there's a copy of Muramasa that isn't there.  It ripples farther than there because while I'm fortunate enough to order online, little Timmy may not be so lucky.  He'll never get to play Muramasa because he never saw it on a shelf or heard about it.  If enough little Timmy type people don't see the game and can't buy it, it means the developer doesn't profit as well.  Compared to Petz games that are profiting wildly.

So what happens:

  • I can't pick up games I want conveniently at the store.
  • Children or other non-internet shoppers can't pick up those games.
  • Children or other non-internet shoppers never even see some of those games.
  • Those non-shelved games don't do well financially.
  • Developers making games I enjoy are unable to continue.
  • I don't get to play more games I enjoy.

Retail space is huge and makes a big difference in the life or death of a game.  If all that space is taken up by shovelware (aka games I don't enjoy) then not only does it inconvenience me, but it damages the future of the things I enjoy and the people who work hard on them.

How would you feel if Terminal Reality had been told that Ghostbusters wouldn't be in Walmart or any other retailer because a new Petz was being released and they couldn't afford the cost or shelf space for your game?



Words Of Wisdom said:
twesterm said:

I really don't understand why people are so against those type of games.  If you don't like them, don't buy them.

The problem is, from my perspective, is that retailers have limited shelf space and budgets for how many games they will put on their shelves.  For every Petz game you see on the shelf in a store, there's a copy of Muramasa that isn't there.  It ripples farther than there because while I'm fortunate enough to order online, little Timmy may not be so lucky.  He'll never get to play Muramasa because he never saw it on a shelf or heard about it.  If enough little Timmy type people don't see the game and can't buy it, it means the developer doesn't profit as well.  Compared to Petz games that are profiting wildly.

So what happens:

  • I can't pick up games I want conveniently at the store.
  • Children or other non-internet shoppers can't pick up those games.
  • Children or other non-internet shoppers never even see some of those games.
  • Those non-shelved games don't do well financially.
  • Developers making games I enjoy are unable to continue.
  • I don't get to play more games I enjoy.

Retail space is huge and makes a big difference in the life or death of a game.  If all that space is taken up by shovelware (aka games I don't enjoy) then not only does it inconvenience me, but it damages the future of the things I enjoy and the people who work hard on them.

How would you feel if Terminal Reality had been told that Ghostbusters wouldn't be in Walmart or any other retailer because a new Petz was being released and they couldn't afford the cost or shelf space for your game?

Actually, I looked at Wal-Mart last week and I didn't see Ghostbusters. ;_;