intro94 said:
how bad? 20 -10k worldwide bad. Ive seen several games(shovelware) on sale for over 2 years at several stores(and this is leading me to think the reason to stop receiving MORE of what they cant sell). Even if the companies get some sort of profit of a couple of thousands of sales, the stores are losing money, as they lose shelve space. If you compare sales of the average true nintendo game, like Wario shake it or something (700K), or smash brothers (9 mil), is clearly that the parents who you speak of arent really buying anymore.Basically, the stores gotta make money as well as the publishers. it cant be a one way deal. Stores would allow newshovelware if they could get rid of the stock they already have, if you understand my point, and thats the whole reason of this desicion on their part. Mario bross wii, they wanna sell, Wi fit, sure, Mario Kart, most certainly. Shovelware that wont sell in 8 months?no thanks.At the local store i buy, they have sholvelware they havent been able to get rid off, until they SOLD AT A LOSS(5 dollars).Do you think they are getting new sholveware?Hell no. |
So 20-30k or whatever they actually sell may be TERRIBLE for any actual game but you do realize that most shovelware games make money on very little sales like that correct?
When you have next to no budget, next to no development time, and minimal team, you may get a crappy game but you get something that is *easy* to make a profit on. You simply make something that caters to kids who don't care and you have money.
Shovelware is simply low risk for low reward. If it didn't work so well, why would there be so many games? I guartantee those games are nobodies dream project and nobodies pet project. Nobody makes those games for the passion, publishers make them because it's a low risk way to make a small amount of money and developers develop them because it's experience until they land a bigger, better job.