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Forums - Gaming Discussion - FF13 has ALREADY made a Profit?! (Calculations INSIDE)!

LordTheNightKnight said:
"Funny thing is $80 million for movie production is almost becoming the mainstream industry standard. Of course movies have more revenue streams than most games."

Hence why these escalating costs have been losing money. Aside from the hits, too many games are flopping.

How this relates to the thread is that even if this game turns a profit, will S-E itself make money this quarter, or will it be like Take Two losing money the same time GTA IV was setting records?

SE barely even make an HD games, but have a ****ton of handheld stuff, so they should definitely post a profit as they're one of the least HD-crazy developers around :/.

 Also games are creating new revenue streams like movies have after life - DLC is only going to become a bigger part of a games revenue generated and in-game dynamic advertising will be worth huge bucks sooner then later.

http://www.clickz.com/3599496 - it's an old article but I can't find anything new. This isn't really aimed at who I quoted just saw someone mention it :/.



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Darth do you really anyone actually thinks Square Enix wouldn't make money? Yes I know how this thread spawned, but I don't think that person doubts that this game will make money.

Also don't you think MS covered the development costs like they always do! :P I'm just joking!



 

darthdevidem01 said:
johnsobas said:
nobody bought the game for over 9000 yen. It was selling for 7300 yen at many places on day 1. I'm not gonna bother speculating further.

so what?

S-E shipped it with an RRP of 9,000 yen

the store bought theme at that rate


i dunno what you mean by "that rate," you have no idea what that rate is but they are selling them that cheap because the profit margins are huge.  I'm not gonna pretend to know what it is exactly.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

jammy2211 said:
LordTheNightKnight said:
"Funny thing is $80 million for movie production is almost becoming the mainstream industry standard. Of course movies have more revenue streams than most games."

Hence why these escalating costs have been losing money. Aside from the hits, too many games are flopping.

How this relates to the thread is that even if this game turns a profit, will S-E itself make money this quarter, or will it be like Take Two losing money the same time GTA IV was setting records?

SE barely even make an HD games, but have a ****ton of handheld stuff, so they should definitely post a profit as they're one of the least HD-crazy developers around :/.

 Also games are creating new revenue streams like movies have after life - DLC is only going to become a bigger part of a games revenue generated and in-game dynamic advertising will be worth huge bucks sooner then later.

http://www.clickz.com/3599496 - it's an old article but I can't find anything new. This isn't really aimed at who I quoted just saw someone mention it :/.

I agree S-E has the handhelds for money.

But as for DLC, the main source of that is an HD system, and the costs of those are still too high for DLC to overcome.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

The price that the retailer sells the game at in the store is significantly more then what SE would sell the disk to them for. Let alone the manufacturing and the transportation of the disks.

Furthermore I wouldn't be surprised if the marketing costs were higher then 10 million.

It may have profited already but I doubt it.



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LordTheNightKnight said:
jammy2211 said:
LordTheNightKnight said:
"Funny thing is $80 million for movie production is almost becoming the mainstream industry standard. Of course movies have more revenue streams than most games."

Hence why these escalating costs have been losing money. Aside from the hits, too many games are flopping.

How this relates to the thread is that even if this game turns a profit, will S-E itself make money this quarter, or will it be like Take Two losing money the same time GTA IV was setting records?

SE barely even make an HD games, but have a ****ton of handheld stuff, so they should definitely post a profit as they're one of the least HD-crazy developers around :/.

 Also games are creating new revenue streams like movies have after life - DLC is only going to become a bigger part of a games revenue generated and in-game dynamic advertising will be worth huge bucks sooner then later.

http://www.clickz.com/3599496 - it's an old article but I can't find anything new. This isn't really aimed at who I quoted just saw someone mention it :/.

I agree S-E has the handhelds for money.

But as for DLC, the main source of that is an HD system, and the costs of those are still too high for DLC to overcome.

 DLC is still a new thing, at the moment it's not a major part of revenue generated but give it 5 years and there'll be games which are practically funded off of DLC, with the initial purchase probably being free. You've already got MMO's based on a similiar model where weapons and stuff are free - it's a matter of when.

 Even then, I'm sure Fallout 3's DLC has brung in alot of money, and plenty of other games have seen success from it I'm sure. It's still early days for the digital distribution era going mainstream though.



johnsobas said:
darthdevidem01 said:
johnsobas said:
nobody bought the game for over 9000 yen. It was selling for 7300 yen at many places on day 1. I'm not gonna bother speculating further.

so what?

S-E shipped it with an RRP of 9,000 yen

the store bought theme at that rate


i dunno what you mean by "that rate," you have no idea what that rate is but they are selling them that cheap because the profit margins are huge.  I'm not gonna pretend to know what it is exactly.

I don't know what the rate is, I'm assuming its S-E gets 60% of the RRP paid to them, so 5,400 yen for every FF13 copy shipped

even if its lower the game has profited

@Acevil

LOOOOOOOOOOOOOOOOL

 



All hail the KING, Andrespetmonkey

jammy2211 said:
LordTheNightKnight said:
jammy2211 said:
LordTheNightKnight said:
"Funny thing is $80 million for movie production is almost becoming the mainstream industry standard. Of course movies have more revenue streams than most games."

Hence why these escalating costs have been losing money. Aside from the hits, too many games are flopping.

How this relates to the thread is that even if this game turns a profit, will S-E itself make money this quarter, or will it be like Take Two losing money the same time GTA IV was setting records?

SE barely even make an HD games, but have a ****ton of handheld stuff, so they should definitely post a profit as they're one of the least HD-crazy developers around :/.

 Also games are creating new revenue streams like movies have after life - DLC is only going to become a bigger part of a games revenue generated and in-game dynamic advertising will be worth huge bucks sooner then later.

http://www.clickz.com/3599496 - it's an old article but I can't find anything new. This isn't really aimed at who I quoted just saw someone mention it :/.

I agree S-E has the handhelds for money.

But as for DLC, the main source of that is an HD system, and the costs of those are still too high for DLC to overcome.

 DLC is still a new thing, at the moment it's not a major part of revenue generated but give it 5 years and there'll be games which are practically funded off of DLC, with the initial purchase probably being free. You've already got MMO's based on a similiar model where weapons and stuff are free - it's a matter of when.

 Even then, I'm sure Fallout 3's DLC has brung in alot of money, and plenty of other games have seen success from it I'm sure. It's still early days for the digital distribution era going mainstream though.

The problem is reying on DLC as supplemental revenue now. Most of the successful games using it don't cost that much in the first place. So it's not a good idea with the current big HD games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

darthdevidem01 said:
johnsobas said:
darthdevidem01 said:
johnsobas said:
nobody bought the game for over 9000 yen. It was selling for 7300 yen at many places on day 1. I'm not gonna bother speculating further.

so what?

S-E shipped it with an RRP of 9,000 yen

the store bought theme at that rate


i dunno what you mean by "that rate," you have no idea what that rate is but they are selling them that cheap because the profit margins are huge.  I'm not gonna pretend to know what it is exactly.

I don't know what the rate is, I'm assuming its S-E gets 60% of the RRP paid to them, so 5,400 yen for every FF13 copy shipped

even if its lower the game has profited

@Acevil

LOOOOOOOOOOOOOOOOL

 

i agree the game has probably profited, but your calculations are too simple.  It has payed for marketing and costs for the PS3 version of the game being distributed in Japan i'm sure.  It probably hasn't payed for worldwide marketing and costs for both versions of the game WW.  Well it shouldn't have to, it has done quite well.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

darthdevidem01 said:
johnsobas said:
nobody bought the game for over 9000 yen. It was selling for 7300 yen at many places on day 1. I'm not gonna bother speculating further.

so what?

S-E shipped it with an RRP of 9,000 yen

the store bought theme at that rate

what are you smoking?  lets use american currency for a typical game, $60 right.  

 

The store does not buy the game for $60.  if they did, they would not make any money.  They mark up their games.  Your a AAA moron if you think otherwise.  Or how do you think stores make money on games then if they sell them for the same amount they buy them for.

 

edit: now yes they could have sold FFXIII on release day for same price they bought it for, or even lower because of belief that if they get costumers in their store to buy the game they will buy other things too.    Stores mark up on average roughly 15% on all products they buy.  I dont' know if same for video games, but I don't see why  not.  So a store buys a game for roughly $51.00.   not sure what average mark up is in other coutnries, so not going to post.  But all people who constantly try and do math with $60 per game is just being stupid.  You have to take into store mark up's besides the other deductions all before getting to the dev return