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jammy2211 said:
LordTheNightKnight said:
"Funny thing is $80 million for movie production is almost becoming the mainstream industry standard. Of course movies have more revenue streams than most games."

Hence why these escalating costs have been losing money. Aside from the hits, too many games are flopping.

How this relates to the thread is that even if this game turns a profit, will S-E itself make money this quarter, or will it be like Take Two losing money the same time GTA IV was setting records?

SE barely even make an HD games, but have a ****ton of handheld stuff, so they should definitely post a profit as they're one of the least HD-crazy developers around :/.

 Also games are creating new revenue streams like movies have after life - DLC is only going to become a bigger part of a games revenue generated and in-game dynamic advertising will be worth huge bucks sooner then later.

http://www.clickz.com/3599496 - it's an old article but I can't find anything new. This isn't really aimed at who I quoted just saw someone mention it :/.

I agree S-E has the handhelds for money.

But as for DLC, the main source of that is an HD system, and the costs of those are still too high for DLC to overcome.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs