LordTheNightKnight said:
jammy2211 said:
LordTheNightKnight said: "Funny thing is $80 million for movie production is almost becoming the mainstream industry standard. Of course movies have more revenue streams than most games."
Hence why these escalating costs have been losing money. Aside from the hits, too many games are flopping.
How this relates to the thread is that even if this game turns a profit, will S-E itself make money this quarter, or will it be like Take Two losing money the same time GTA IV was setting records? |
SE barely even make an HD games, but have a ****ton of handheld stuff, so they should definitely post a profit as they're one of the least HD-crazy developers around :/.
Also games are creating new revenue streams like movies have after life - DLC is only going to become a bigger part of a games revenue generated and in-game dynamic advertising will be worth huge bucks sooner then later.
http://www.clickz.com/3599496 - it's an old article but I can't find anything new. This isn't really aimed at who I quoted just saw someone mention it :/.
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I agree S-E has the handhelds for money.
But as for DLC, the main source of that is an HD system, and the costs of those are still too high for DLC to overcome.
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DLC is still a new thing, at the moment it's not a major part of revenue generated but give it 5 years and there'll be games which are practically funded off of DLC, with the initial purchase probably being free. You've already got MMO's based on a similiar model where weapons and stuff are free - it's a matter of when.
Even then, I'm sure Fallout 3's DLC has brung in alot of money, and plenty of other games have seen success from it I'm sure. It's still early days for the digital distribution era going mainstream though.