Don't know if this is a thread yet.
Haven't beaten the game yet, but I'm liking what's there already. Not the most polished shooter, but the control is great.
Since the sequel has been unofficially announced, these are things I'd like to see. Nothing major, just things I feel would help the game a lot.
If you're going to squeeze more out of the Wii, squeeze out local multiplayer first.
It's not just the Wii. Just about any multi-million selling shooter on a console has local multiplayer. I won't guarantee it will help the game sell that much, but it will help sell more. The online is great from what I hear (don't have wi-fi connection on our Wii yet), so that shouldn't need a lot of improvement. Local multiplayer should be the priority here.
Focus on art direction and level design over technical improvement.
Since honestly, the graphics on a technical level are great. I don't just mean "for the Wii". I mean you get lots of effects and physics going on. Having good art direction would help show that off more.
And more to do in the levels. The "hunt the locks or MacGuffins" parts shouldn't be the most complex tasks in the game.
Make the control customization more intuitive.
The control options are great. Just that actually utilizing them should be more streamlined. Make it so easy a gaming journalist could figure it out (since they are more stupid with Wii controls than expanded audience gamers; yeah, I went there).
But I do suggest a couple changes: 1. Can't remember the name of the option that stops the screen from spinning when the IR Pointer is off screen, but make it default on. 2. Make an option to have the dead zone box be visible (and change the transparancy).
While were't on the pointer, how about tracking it off screen.
If the sequel uses Motion+, I would like a way to tell in what direction the pointer is off screen. Perhaps a little arrow on the edge of the screen. If I lose track, it can buy me a split second of getting it back on screen faster, and that of course will matter in heated matches.
Also, in split screen, any pointer from another player could move to another screen, it just becomes inactive, and would even become more translucent (so someone couldn't used it to try to distract another player), It would just be a way to tell where your pointer is so you can more easily move it back to your screen.
Make the puzzles more intuitive, and a bit more complex, but just a bit.
The puzzles aren't anything to write home about. You just moved the dials, figued out the pattern, and then you open the secret doors. I'm not asking for a whole minigame (not that kind of minigame, I mean something like the Temptest-like game in Ratchet & Clank 3, cool but did get annoying after a while), but something a bit more involving.
Have more variety in what the puzzles unlock.
So far it just opens up a weapon room. And often the weapon is barely more useful than the weapon I have.
That's all I can think of so far. I hope these things are reasonable, and if HVS is reading this thread, you people might at least take some of this into consideration, especially about local multiplayer (since Goldeneye, Halo 1-3, Call of Duty on the PS3 and 360, Gears of War, Resistance, and a few other hit shooters I can't recall have it).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs