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Forums - Nintendo Discussion - What I'd like to see from The Conduit 2.

Don't know if this is a thread yet.

Haven't beaten the game yet, but I'm liking what's there already. Not the most polished shooter, but the control is great.

Since the sequel has been unofficially announced, these are things I'd like to see. Nothing major, just things I feel would help the game a lot.

If you're going to squeeze more out of the Wii, squeeze out local multiplayer first.

It's not just the Wii. Just about any multi-million selling shooter on a console has local multiplayer. I won't guarantee it will help the game sell that much, but it will help sell more. The online is great from what I hear (don't have wi-fi connection on our Wii yet), so that shouldn't need a lot of improvement. Local multiplayer should be the priority here.

Focus on art direction and level design over technical improvement.

Since honestly, the graphics on a technical level are great. I don't just mean "for the Wii". I mean you get lots of effects and physics going on. Having good art direction would help show that off more.

And more to do in the levels. The "hunt the locks or MacGuffins" parts shouldn't be the most complex tasks in the game.

Make the control customization more intuitive.

The control options are great. Just that actually utilizing them should be more streamlined. Make it so easy a gaming journalist could figure it out (since they are more stupid with Wii controls than expanded audience gamers; yeah, I went there).

But I do suggest a couple changes: 1. Can't remember the name of the option that stops the screen from spinning when the IR Pointer is off screen, but make it default on. 2. Make an option to have the dead zone box be visible (and change the transparancy).

While were't on the pointer, how about tracking it off screen.

If the sequel uses Motion+, I would like a way to tell in what direction the pointer is off screen. Perhaps a little arrow on the edge of the screen. If I lose track, it can buy me a split second of getting it back on screen faster, and that of course will matter in heated matches.

Also, in split screen, any pointer from another player could move to another screen, it just becomes inactive, and would even become more translucent (so someone couldn't used it to try to distract another player), It would just be a way to tell where your pointer is so you can more easily move it back to your screen.

Make the puzzles more intuitive, and a bit more complex, but just a bit.

The puzzles aren't anything to write home about. You just moved the dials, figued out the pattern, and then you open the secret doors. I'm not asking for a whole minigame (not that kind of minigame, I mean something like the Temptest-like game in Ratchet & Clank 3, cool but did get annoying after a while), but something a bit more involving.

Have more variety in what the puzzles unlock.

So far it just opens up a weapon room. And often the weapon is barely more useful than the weapon I have.

That's all I can think of so far. I hope these things are reasonable, and if HVS is reading this thread, you people might at least take some of this into consideration, especially about local multiplayer (since Goldeneye, Halo 1-3, Call of Duty on the PS3 and 360, Gears of War, Resistance, and a few other hit shooters I can't recall have it).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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I hope they do that in the Grinder too :)



Above: still the best game of the year.

I want Gladiator A.D not to be Punch out-esque as it seems from a bet stage.

Gladiator A.D should be 1:1 sword and long weapon duels....



Bamboleo said:
I want Gladiator A.D not to be Punch out-esque as it seems from a bet stage.

Gladiator A.D should be 1:1 sword and long weapon duels....

What makes you think this is about all upcoming HVS games? Where in the title does it state that? The point of this is about a game where our suggestions might have some effect. Those other games are likely too far in development for that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I hope High Voltage can find a publisher for The Grinder.



                                                                                                                                                                                                                                                                   

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If you were to e-mail this to HVS, there is a high chance they may actually read it.

The art direction needs to be redone (we need a Bungie employee, STAT!). The music was good (when you put the CD in, that music sounded a little tinny; needs upgraded quality). The controls were good but the level design was bland. The problem with the game was that you were never sold on who or what you were fighting. The enemies were uninspired, point blank. They need a distinguished behavior and appearance. Check the Avatar film for world creation.

The online needed work too. Having the only option be a 20-minute minimum match is a no-no, and you could not leave once entered in the game I don't think. There must be time limits set and Kill Limits applied to EVERY match type.

And for God's sake add local multiplayer. I don't care what percentage the graphics go down, just add it. Local multiplayer is a deal breaker. My little sister loved to play Timesplitters Future Perfect because of that. Add bots too. Screw it, provide every local multiplayer option that Timesplitters had and then some and you will be all good, even if you have to switch controllers to do it.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

what i would like, is that they wouldn't continue making a sequel to a craptacular game. Focus on the grinder, instead of 3 projects at once.



i want fully instructable environments where you can blow shit up lol




They need to get better "celebrities" as voice actors.

They need to put Marc Singer in Kevin Sorbo's part.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

The problem with the weapons rooms wasn't that the weapons weren't that great, it's that they had severely limited ammo.

 

Local multiplayer yes, and expand the number of modes for team play in online multiplayer. Make more things scannable and interactive with the ASE.



Monster Hunter: pissing me off since 2010.