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Poll: M.A.G beta

The beta was much better than you expected. 121 29.23%
 
The beta was better than you expected. 88 21.26%
 
The beta was as you excpected it to be. 91 21.98%
 
The beta was worse than you expected. 63 15.22%
 
The beta was much worse than you expected. 51 12.32%
 
Total:414
AlkamistStar said:
I recently got my hands on the MAG Beta, and it was much worse than i expected. I thought this game would have pushed the bar, but after playing, there's so many things wrong with it. No regenerating health (yes, i've heard it all before, but this would be great for a game that sports such a huge map), not being able to melee while reloading ( i mean seriously?!), dying 10 seconds after i spawn because of campers, and a frustrating aim reticule, not seeing where i'm getting shot from, not being helped by my team, where the game is TEAM based/focused. A lack of a headset to communicate with my team (yea..meaning i dno't have a headset and netheir does anyone else on my team...partially my fault, but we're all mute from each other), it's a pain working my way back to where i was previously, and the list goes on, i just didn't like the game at all. At least after i played MW2, and seen the previews and videos for Battlefield Bad Company 2...this game just doesnt cut it, it feels slow in comparision.

Let me itemize my response:

 

1- Health regeneration isn't vital (not every game needs it, I can just see health regenerating Counter-Strike now). Still, you do know that players can use the medic needle guns that can heal them or heal and even revive team mates when upgraded, right?

2- Not being able to melee while reloading I would agree with because you can't really rely on your sidearm if you get caught mid-reload. Since the pistol feels so useless, I hardly feel the need to upgrade any of the sidearm skills so I don't know if the pistol actually becomes more of a capable backup or how the SMG sidearm performs instead of the pistol.

3- Dying after respawning can be annoying, but you could also try different things. If the enemy has one area very well guarded, try something else. Not much else I can say about it and this game isn't the only one to have issues like that.

4- What's so frustrating about the crosshairs? Maybe they could be bigger? It's 4 lines with a dot in the middle... What else could you possibly want?

5- You can see where you're getting shot from. As I'm sure you've noticed, shots fired show up with an indicator on a circle around your crosshair. Shots fired at you are marked with a yellow indication instead of the basic grey and shots hitting you are marked with red.

6- Not much I can say about that. When when you're with people who work together it's great and when it's not it stinks. What I can suggest is using the revive ability and reviving downed team mates as much as possible so even if you win or lose, you can still earn hundreds of XP in a battle.

7- Lack of people chatting can be a mixed bag. I've had plenty of rounds where nobody used a mic and we've kicked ass and times when numerous people used a mic and we were destroyed which made it worse because then I got to hear the kicking and screaming from all the people who were on their mics. It all just depends on the people you're playing with.

8- Having to run back to where you were can be annoying, but that's just part of the experience and more people need to know about reviving. I hope you don't play the Battlefield series then  Actually, you said that were you also interested in Bad Company 2 so I find that amusing.

It's more of like infantry only Battlefield than it is Call of Duty. I'm not saying it doesn't have issues as there is a lot of work that can be done to it. Like I said in my first post in this thread, I'm probably not going to buy it at full price unless there's an official PS3 headset included or the game improves A LOT (since the game is already gold, I'm doubting we'll see much outside of balancing and stuff like that). Still, I don't think it's as bad of a game as other people claim it is. I wonder if it's because I've played FPS games like Counter-Strike, Team Fortress, Half-Life, Red Orchestra, and HL2 mod Insurgency so I don't feel like something like a lack of health regeneration or friendly fire make a game terrible.



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AlkamistStar said:
I recently got my hands on the MAG Beta, and it was much worse than i expected. I thought this game would have pushed the bar, but after playing, there's so many things wrong with it. No regenerating health (yes, i've heard it all before, but this would be great for a game that sports such a huge map), not being able to melee while reloading ( i mean seriously?!), dying 10 seconds after i spawn because of campers, and a frustrating aim reticule, not seeing where i'm getting shot from, not being helped by my team, where the game is TEAM based/focused. A lack of a headset to communicate with my team (yea..meaning i dno't have a headset and netheir does anyone else on my team...partially my fault, but we're all mute from each other), it's a pain working my way back to where i was previously, and the list goes on, i just didn't like the game at all. At least after i played MW2, and seen the previews and videos for Battlefield Bad Company 2...this game just doesnt cut it, it feels slow in comparision.

That strange, when I play not only does it tell me where I am getting shot from but it also tells me where Im getting shot at from when I am not even getting hit.(I play valor, maybe it's a special ability?) And about the knifing, I got frustrated with it a few times but it makes sense why they don't allow it. They don't want the game to turn into people winning battles with knifes. The knife seems to be intended for when you sneak up on someone rather than face to face killing. It's rather hard to knife someone in a face to face battle when they can shoot you. Makes sense to me and now I prefer it this way, even though knifing someone is pretty fun. Also I noticed you can change items while loading, so maybe you should try to switch to your pistol while loading and defend yourself with that. 

And how are you dying ten seconds after spawn because of campers? You either spawn in your base which the enemy can't get to or you parachute/spawn tank which you can choose not to do and you also have control over where you land/get out of the tank. The only time I've seen spawn kill is when you try to spawn at a bunker in which the other team is already surrounding. If that is the case don't spawn at the bunker, it's been compromised. If they want to waste the game camping that spawn point they are going to lose the game. 



It was as I expected.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

IllegalPaladin said:

2- Not being able to melee while reloading I would agree with because you can't really rely on your sidearm if you get caught mid-reload. Since the pistol feels so useless, I hardly feel the need to upgrade any of the sidearm skills so I don't know if the pistol actually becomes more of a capable backup or how the SMG sidearm performs instead of the pistol.

 

You did a much better job organizing your response than I did lol. But as for this issue I have to disagree with you. If your knife could easily kill someone in close quarters and your pistol was nearly as powerful as your primary weapon what would be the point of having to reload in games? Why not just use infinite ammo? I believe the whole point of reloading is to put you at a significant disadvantage for that short period of time. That's how it is in real life and that's how it should be in the game. The only problem is that you get used to knifing from previous games (coughCODcough) that you start to rely on it sometimes. I'm not certain, but I do believe, or at least until a certain time period, but the average soldier did not even get a side arm let alone a giant swift one hit kill knife. 



Boutros said:
Kennyheart said:
This is a realstic team based shotter and people want regenrating health.YEAH that sounds really realistic.

Oh yeah because I pock myself wih a needle to feel better after having been shotted in real life.

:/

A decent dosage of morphine can alleviate being wounded through gunfire to a small degree but a high dosage of adrenaline in your system will give you a near Scarface (assuming you seen that movie)  effect even through gunfire wounds, so to an extent it can be realistic.



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I liked the game overall but I do have minor complaints. The rocket launcher was fast which is good, but not being able to even remotely jog at LEAST bothered me quite a bit. I don't expect running at full speed but at least faster than walking. Changing weapons to a grenade bothered me severely. I am use to the KZ2 buttons overall so I was able to kinda customize to my liking but not being able to simply toss out a grenade at will and having to go through the trouble of pulling out the nade felt waaaaayyyy too clunky. I would have liked to been able to pistol whip people or hit them with my rifle (like KZ2) and pull out my knife only in certain situations. Interrupting the reload to hit enemies with my gun would have worked wonders (if it came to close range of course. It would be a thousand times better if I could fully customize my buttons period. I am sure some people also would prefer buttons mapped in a certain way that isn't too common, and I am sure that full customization isn't THAT hard to program along with being able to assign a button for immediate grenade toss.
Other than those complaints from that wall of text, the game is very good and has potential. People who played BF2 on PC will feel right at home as team work and strategy>all. Oh and the game begins to show its colors once you get past level 10 for those that are complaining and are like level 5 *coughCough* and claim that they have leveled "enough" to know the game inside and out. One thing they could do also now that I think about it is work a little better on the visibility for enemies. Kinda like how in KZ2 you can spot a Helghast soldier from fairly far due to the red eyes on their masks, or the ISA because of the glowing blue on their helmets. Anyways, the vehicles in this game are also win. :)



RVDondaPC said:
IllegalPaladin said:

2- Not being able to melee while reloading I would agree with because you can't really rely on your sidearm if you get caught mid-reload. Since the pistol feels so useless, I hardly feel the need to upgrade any of the sidearm skills so I don't know if the pistol actually becomes more of a capable backup or how the SMG sidearm performs instead of the pistol.

 

You did a much better job organizing your response than I did lol. But as for this issue I have to disagree with you. If your knife could easily kill someone in close quarters and your pistol was nearly as powerful as your primary weapon what would be the point of having to reload in games? Why not just use infinite ammo? I believe the whole point of reloading is to put you at a significant disadvantage for that short period of time. That's how it is in real life and that's how it should be in the game. The only problem is that you get used to knifing from previous games (coughCODcough) that you start to rely on it sometimes. I'm not certain, but I do believe, or at least until a certain time period, but the average soldier did not even get a side arm let alone a giant swift one hit kill knife. 

I'm not talking about it being as powerful as your primary weapon or having unlimited ammo, just that at base abilities, your pistol is very weak in that it takes too long to pull out and it's rate of fire is low (not to mention the fact that I think using a pistol with dual analog is suicide). Like I said, I haven't invested in the secondary weapon (don't they call it personal defense?) abilities so I don't know how much the pistol can improve by shooting and reloading faster nor do I know how good or bad the secondary SMG is instead of the pistol.

I can understand the whole knifing thing because I'm not a big fan of the whole Call of Duty lunge forward and 1 hit kill everything attack. You're only option in MAG if you want to interrupt your reload is to switch to your sidearm so you can either fire it or knife. Thus, I may experiment with putting a point in the faster switch speed to see how that works.

Heck, I'd be satisfied with being able to interrupt a reload with a melee using the butt of the gun that does less damage than a knife could, but at least you'd be able to interrupt your reload and respond in some way to an attacker.



onikenshi said:
I liked the game overall but I do have minor complaints. The rocket launcher was fast which is good, but not being able to even remotely jog at LEAST bothered me quite a bit. I don't expect running at full speed but at least faster than walking. Changing weapons to a grenade bothered me severely. I am use to the KZ2 buttons overall so I was able to kinda customize to my liking but not being able to simply toss out a grenade at will and having to go through the trouble of pulling out the nade felt waaaaayyyy too clunky. I would have liked to been able to pistol whip people or hit them with my rifle (like KZ2) and pull out my knife only in certain situations. Interrupting the reload to hit enemies with my gun would have worked wonders (if it came to close range of course. It would be a thousand times better if I could fully customize my buttons period. I am sure some people also would prefer buttons mapped in a certain way that isn't too common, and I am sure that full customization isn't THAT hard to program along with being able to assign a button for immediate grenade toss.
Other than those complaints from that wall of text, the game is very good and has potential. People who played BF2 on PC will feel right at home as team work and strategy>all. Oh and the game begins to show its colors once you get past level 10 for those that are complaining and are like level 5 *coughCough* and claim that they have leveled "enough" to know the game inside and out. One thing they could do also now that I think about it is work a little better on the visibility for enemies. Kinda like how in KZ2 you can spot a Helghast soldier from fairly far due to the red eyes on their masks, or the ISA because of the glowing blue on their helmets. Anyways, the vehicles in this game are also win. :)

-The rocket launcher is like Counter-Strike, it doesn't weigh your movement down unless you're holding it in your hands lol.

-Using R2 and L2 for changing weapons and equipment doesn't bother me. In fact, it's similar to Bad Company 1.

-It can be rather difficult to distunguish enemies from the environments. I even have the gamma turned all the way up and I find it very difficult to see people if they're not spotted on my map or hud (as in that red dot).



PDF said:
its aight but not great. I like sniping but want to be more rewarded for my kills when, others who have like half my kills are triple my points because they run around healing.

We're being constructive. You're just sitting on the sidelines picking your nose!!! :P



PDF said:
IllegalPaladin said:
PDF said:
its aight but not great. I like sniping but want to be more rewarded for my kills when, others who have like half my kills are triple my points because they run around healing.

We're being constructive. You're just sitting on the sidelines picking your nose!!! :P

I've done both and I felt more constructive stopping people from capturing a point.   I dont even get enough points when i risk my own neck and try to capture a place.

I believe you get like 30 for capturing it (15xp and then double for FragO), but I don't remember how much you get for planting (I want to say 5xp and then the FragO bonus).