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Forums - Nintendo Discussion - Why do most third party publishers ignore the Wii completely ?

demonfox13 said:
theRepublic said:
demonfox13 said:
Oh yea here you go, Wii from a technical standpoint is inferior to the original Xbox
http://wii.ign.com/articles/699/699118p1.html. Ati Hollywood custom video card is roughly equivalent to an Ati R600 and just like it, it is capable of HDR+AA http://www.gpgpu.org/forums/viewtopic.php?p=22227, whereas the 360 card is closer to a x1900xt while the PS3's card is a beefed up 7800gtx that can perform closer to an 8800 but not quite.

Oh...my...god.  I thought we were done with this shit years ago.

So did I but people still show to be clueless as far as the Ati Hollywood vs the PS3 and 360's cards along with the CPU comparison. Loving the brand is one thing but .....nah, I can't say it, I'll get banned again rofl.

If you think the Wii is inferior to the original Xbox, you are clueless as well.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
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theRepublic said:
demonfox13 said:
theRepublic said:
demonfox13 said:
Oh yea here you go, Wii from a technical standpoint is inferior to the original Xbox
http://wii.ign.com/articles/699/699118p1.html. Ati Hollywood custom video card is roughly equivalent to an Ati R600 and just like it, it is capable of HDR+AA http://www.gpgpu.org/forums/viewtopic.php?p=22227, whereas the 360 card is closer to a x1900xt while the PS3's card is a beefed up 7800gtx that can perform closer to an 8800 but not quite.

Oh...my...god.  I thought we were done with this shit years ago.

So did I but people still show to be clueless as far as the Ati Hollywood vs the PS3 and 360's cards along with the CPU comparison. Loving the brand is one thing but .....nah, I can't say it, I'll get banned again rofl.

If you think the Wii is inferior to the original Xbox, you are clueless as well.

Seems you didn't want to bother with the link, but that's ok. Oh and don't forget to take off the period after the html, that was my mistake. 



Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.

KylieDog said:
Gintoki said:
Simulacrum said:
Bah..This have been talked so much.

1:Just think how long games like Mgs 4 were developed and after that they got hang on Ps3 and then they should think how to make it ok with Wii controls and graphics...
2:Some games need power to be good.

3:Wii controls are bad for fighting games like Tekken or SF4 or Devil May Cry.

4:Many of those games developers have been doing same stuff from Ps1>pS2>ps3 with just graphical and gameplay changes.They would need to start from beginning if they would try put sequels of past generation to Wii and that would piss of many of their fans.
5:Wii doesn't have such audience for sequels of Ps2 series or certain type games.

Since when you're forced to play with wiimote and nunchuk?I use my GC or Classic Controllers to play SSBB,Tatsunoko...

That's great period.

So the problem is not that controls are bad but that most third parties don't know what to do first when they think about how could be their games on Wii.

 

SSBB and TvC were both made for Wii and thus limited in control scheme to what the Wii has.

 

Street Fighter IV as one example would never work since you need 3 punch buttons, 3 kick buttons and the ability to hit 3 different sets of Punch/kick at once, the ability to hit 2 punches or kicks at once and the ability to hit all 3 punches or all 3 kicks at once.  The Wiimote/chuck just do not have enough buttons easily available and expecting people to go buy a dedicated controller just to play the game probably destroys any good sales estimates.

 

Fighting games aren't the only genre with such problems also.  Even if there are enough buttons also it is about ease of use and many fall short in that area.

I don't feel this way:I played Street Fighter IV and I don't use all the buttons...mainly the middle and heavy kick/punch...SSBB sold well and Tatsunoko may sell in a descent way.Wii also has arcade controllers(if I remember there will be bundle with Tatsunoko in Europe)

Then I said  I own a GC so I did not need to buy more controllers.



Wii is lower is specs than xbox1, has no audience for the great games and technology does not go backwards.



But war... war never changes

"Wii is lower is specs than xbox1, has no audience for the great games and technology does not go backwards."

Either you are imitating those trolls, or you just don't pay attention.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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demonfox13 said:
theRepublic said:
demonfox13 said:
theRepublic said:
demonfox13 said:
Oh yea here you go, Wii from a technical standpoint is inferior to the original Xbox
http://wii.ign.com/articles/699/699118p1.html. Ati Hollywood custom video card is roughly equivalent to an Ati R600 and just like it, it is capable of HDR+AA http://www.gpgpu.org/forums/viewtopic.php?p=22227, whereas the 360 card is closer to a x1900xt while the PS3's card is a beefed up 7800gtx that can perform closer to an 8800 but not quite.

Oh...my...god.  I thought we were done with this shit years ago.

So did I but people still show to be clueless as far as the Ati Hollywood vs the PS3 and 360's cards along with the CPU comparison. Loving the brand is one thing but .....nah, I can't say it, I'll get banned again rofl.

If you think the Wii is inferior to the original Xbox, you are clueless as well.

Seems you didn't want to bother with the link, but that's ok. Oh and don't forget to take off the period after the html, that was my mistake. 

I did look at your links.  The first is from eight months before the Wii was even released, while it was still being called the Revolution.  Did you read this part?

However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox.
If you just look at the clock speeds, as do most of the people who hold your position, you will come to the conclusion that the original Xbox was more powerful.  However, if you actually look at the results, it is clear that the Xbox and GameCube were on par last generation.  To think that a console at least twice as powerful does not surpass the Xbox is ridiculous.

Your second link is a forum post with the only responses being along the lines of 'you don't know what you are talking about'.

EDIT:  I feel like this is 2007 all over again.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

tyig said:
Wii is lower is specs than xbox1, has no audience for the great games and technology does not go backwards.

Most videogame genres have not seen dramatic improvements from raw processing power in any area except for graphics in (about) a decade. Most FPS are mostly visual and production value improvements over games like Half-Life, DeusEx, and System Shock 2 which were released in the 1990s. The Wii has more than enough processing power to handle great games in most genres.

In many ways the Gamecube and XBox were roughly equal in processing power, with each system having distinct advantages over the other; and, being that the Wii is more powerful than the Gamecube, you have to acknowledge that the Wii is at least as powerful (most likely more powerful) than the XBox. The lack of processing power was never cited as a reason why you couldn’t make great games for the Nintendo DS, Dreamcast, PS2, PSP, Gamecube or XBox which are all less powerful than the Wii so why is it such a problem for the Wii?

 

The problem I have with most arguments people have against the games not being "Successful" on the Wii is that if you look at the sales more than 50% of FPS games on the XBox 360 probably lost the publisher significant amounts of money; and they could have produced multiple Wii games of similar quality that each would have seen similar sales and made a healthy profit rather than producing these forgotten FPS games. My favourite example of this at the moment is F.E.A.R 2 which I bought for $10 in a bargain bin and had higher production values, was of higher quality than any third party effort on the Wii to date, and it received more marketing than most Wii games; and it didn’t even sell 500,000 copies on the XBox 360 even though “everyone” wants FPS games on the XBox 360.

Most publishers seem to be chasing the success of other companies and bleeding money from it, rather than taking the risk and producing something that stands out on a platform. While they may not see the same level of success as the best selling similar games on the Wii, making (so called) "Casual" games for the PS3 and XBox 360 would probably have a better return on investment than releasing the 5th or 6th best mini-game collection this year for the Wii; and in contrast, making a high quality FPS with a well known IP attached to it would probably make more sense than releasing the 5th or 6th best FPS on the XBox 360 or PS3.

 

Edit: To be entirely clear, I don't think games like Call of Duty Modern Warfare 2 or Grand Theft Auto 4 not being released on the Wii is particularly surprising being that these games receive amazing success on the HD consoles and (realistically) have no need for the Wii. What is surprising is that certain publishers will release 6 (or more) FPS for the XBox 360/PS3 knowing that 4 or 5 of those games will lose a lot of money and yet refuse to produce similar products for the Wii.



"Why do most third party publishers ignore the Wii completely?"

Because they want to make pretty pictures, and the Wii won't let them.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

"A critical disruptive notion is that incumbents are motivated to flee upmarket to higher margin, higher-performance-demanding customers as disrupters eat away at the least attractive segments of the market." -Clayton Christensen

http://www.forbes.com/2009/06/15/southwest-apex-learning-personal-finance-clayton-christensen-innovation-airlines.html



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Millennium said:
"Why do most third party publishers ignore the Wii completely?"

Because they want to make pretty pictures, and the Wii won't let them.

Actually, it's detailed pictures, and pretending the detail makes them pretty, instead of plain, old talent.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs