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Forums - Nintendo Discussion - Nintendo always put gameplay first and sacrifice storyline and such?

The most recent example would be Zelda Spirit Tracks.

They killed Zelda for the sake of gameplay, stuffing her inside armoured knight to help link's adventure.

 

If I remember correctly, 1 of the interview, said that the storyline was crafted/tweaked to make such gameplay possible.

 

(Would they kill Mario for the sake of gameplay?)



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i approve of this thread.



As long as they make it work (and they really made it work in Spirit Tracks) it really makes no difference to me. Spirit Tracks Zelda had what was perhaps the best character development in any Zelda game ever, so fixing the story to accomodate for gameplay led to one of the better-written Zeldas so far.



Monster Hunter: pissing me off since 2010.

Twilight Princess says no



its something said a lot about nintendo but it mostly applies to miyamotos games. retro did prime 3 which had a good story, monolith soft did disaster which had a good story and intellegent game systems make games with very good stories



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

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Well, I haven't played many current-gen Nintendo games, but I did play a lot of last gen ones.. and a couple of gens before that. Personally, when I play a Nintendo game I don't play it for the storyline as much. Many first party Nintendo games (except for Metroid prime) in my experience have weakish/predictable stories to them.



Well there is Metroid and maybe Zelda for story driven games from Nintendo... all other, well I dont play them tbh for their stories



Vote the Mayor for Mayor!

Well, Nintendo games aren't really known for there stories anyway. Zelda and Metroid are the exceptions but even then the stories are relatively predictable and formulaic. The story in most Nintendo games isn't as pivotal as it is in say, a Final Fantasy or a Bioware game.



I agree, they are generally still very good games, but yeah, you don't play them for the storylines.



Galaki said:

The most recent example would be Zelda Spirit Tracks.

They killed Zelda for the sake of gameplay, stuffing her inside armoured knight to help link's adventure.

 

If I remember correctly, 1 of the interview, said that the storyline was crafted/tweaked to make such gameplay possible.

 

(Would they kill Mario for the sake of gameplay?)

How does Spirit Tracks qualify as sacrificing storyline for gameplay, exactly? You're describing a story built around gameplay, but that does not imply sacrifice.