Galaki said: The most recent example would be Zelda Spirit Tracks. They killed Zelda for the sake of gameplay, stuffing her inside armoured knight to help link's adventure.
If I remember correctly, 1 of the interview, said that the storyline was crafted/tweaked to make such gameplay possible.
(Would they kill Mario for the sake of gameplay?) |
How does Spirit Tracks qualify as sacrificing storyline for gameplay, exactly? You're describing a story built around gameplay, but that does not imply sacrifice.