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Forums - Nintendo Discussion - Shiggy gives a different reason for no online in NSMBWii

MasterZack said:
Its a good point. Besides, i dont like online multiplayer in any game (Except for Mario Kart Wii).

I like see my friend's face when a toke him and throw to the pit!

And every one of your friends can spend every single night at your house to play mario locally with you!? you lucky prick. 

My friends range anywhere from a 10 minute drive to a 26 hour flight. They also have jobs and live in partners and all kinds of obligations that don't mean they can get together in one house every night. 

"Hey buddy, want to play Mario together?" "I can't because there's no online"



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

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stof said:
MasterZack said:
Its a good point. Besides, i dont like online multiplayer in any game (Except for Mario Kart Wii).

I like see my friend's face when a toke him and throw to the pit!

And every one of your friends can spend every single night at your house to play mario locally with you!? you lucky prick. 

My friends range anywhere from a 10 minute drive to a 26 hour flight. They also have jobs and live in partners and all kinds of obligations that don't mean they can get together in one house every night. 

"Hey buddy, want to play Mario together?" "I can't because there's no online"


You're starting to sound bashful.

Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:
Farmageddon said:
dtewi said:
Farmageddon said:
naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.


That has nothing at ALL to do with online. Seriously, it wasn't that big of an issue, onlibne lag. Nintendo could have made it online without many problems. The reason they didn't is they didn't feel like it. Unless there's a really good reason they didn't.

Nothing to do with online, but lag is lag, and it was a lot smaller in that case (the TVs one) and on a simpler design (just a single player), so it's very much relevant.

Also, edited last post, read that :)


My post was meant to be intentionally confusing and not make sense. Also, Nintendo can't cater to the demands of every player's needs because their TV sucks. Online was not difficult to implement.

Uh, ok. Also, the bolded make sno sense either, right?

And I'm trying to tell you why I believe online wouldn't be as simple as you say, you're just saying "no, it would". We won't go very far like that :P



stof said:
MasterZack said:
Its a good point. Besides, i dont like online multiplayer in any game (Except for Mario Kart Wii).

I like see my friend's face when a toke him and throw to the pit!

And every one of your friends can spend every single night at your house to play mario locally with you!? you lucky prick. 

My friends range anywhere from a 10 minute drive to a 26 hour flight. They also have jobs and live in partners and all kinds of obligations that don't mean they can get together in one house every night. 

"Hey buddy, want to play Mario together?" "I can't because there's no online"

Thank god somebody understand why online was invented.



<a href="http://us.playstation.com/playstation/psn/visit/profiles/naiyo"><img src="http://fp.profiles.us.playstation.com/playstation/psn/pid/naiyo.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get your Portable ID!</a>

Farmageddon said:
dtewi said:
Farmageddon said:
dtewi said:
Farmageddon said:
naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.


That has nothing at ALL to do with online. Seriously, it wasn't that big of an issue, onlibne lag. Nintendo could have made it online without many problems. The reason they didn't is they didn't feel like it. Unless there's a really good reason they didn't.

Nothing to do with online, but lag is lag, and it was a lot smaller in that case (the TVs one) and on a simpler design (just a single player), so it's very much relevant.

Also, edited last post, read that :)


My post was meant to be intentionally confusing and not make sense. Also, Nintendo can't cater to the demands of every player's needs because their TV sucks. Online was not difficult to implement.

Uh, ok. Also, the bolded make sno sense either, right?

And I'm trying to tell you why I believe online wouldn't be as simple as you say, you're just saying "no, it would". We won't go very far like that :P


The only reason single-player non-online games would lag is because either the TV sucks or the game is in bad condition. Nintendo can't help there and it is pretty much virtually a non-existant issue.

Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

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dtewi said:
Farmageddon said:
dtewi said:
Farmageddon said:
dtewi said:
Farmageddon said:
naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.


That has nothing at ALL to do with online. Seriously, it wasn't that big of an issue, onlibne lag. Nintendo could have made it online without many problems. The reason they didn't is they didn't feel like it. Unless there's a really good reason they didn't.

Nothing to do with online, but lag is lag, and it was a lot smaller in that case (the TVs one) and on a simpler design (just a single player), so it's very much relevant.

Also, edited last post, read that :)


My post was meant to be intentionally confusing and not make sense. Also, Nintendo can't cater to the demands of every player's needs because their TV sucks. Online was not difficult to implement.

Uh, ok. Also, the bolded make sno sense either, right?

And I'm trying to tell you why I believe online wouldn't be as simple as you say, you're just saying "no, it would". We won't go very far like that :P


The only reason single-player non-online games would lag is because either the TV sucks or the game is in bad condition. Nintendo can't help there and it is pretty much virtually a non-existant issue.

Of course, but my point is that such a low amount of lag, on a simpler enviroment (that is, lower than a online game would have, and without other players interacting unpredictably) is actually a problem for players, what makes you thing it wouldn't be MUCH worse on a online NSMB Wii?



It hasn't been a problem thus far to stop anyone else from the inclusion of online in their games. Except Nintendo games. Do you see something odd here?



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:
It hasn't been a problem thus far to stop anyone else from the inclusion of online in their games. Except Nintendo games. Do you see something odd here?

Sure, they're not big on online, but that doesn't change the fact that simply adding online to NSMB Wii wouldn't be enought. Also, like I said before, LBP for example has online, but it's built so that it works well with that. Platformers are more sensitive to lag than shooters or racers.



Farmageddon said:
dtewi said:
It hasn't been a problem thus far to stop anyone else from the inclusion of online in their games. Except Nintendo games. Do you see something odd here?

Sure, they're not big on online, but that doesn't change the fact that simply adding online to NSMB Wii wouldn't be enought. Also, like I said before, LBP for example has online, but it's built so that it works well with that. Platformers are more sensitive to lag than shooters or racers.


Do you mean more prone to lag or it is much more horrible if you experience lag in a platformer than a shooter?

Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:
Farmageddon said:
dtewi said:
It hasn't been a problem thus far to stop anyone else from the inclusion of online in their games. Except Nintendo games. Do you see something odd here?

Sure, they're not big on online, but that doesn't change the fact that simply adding online to NSMB Wii wouldn't be enought. Also, like I said before, LBP for example has online, but it's built so that it works well with that. Platformers are more sensitive to lag than shooters or racers.


Do you mean more prone to lag or it is much more horrible if you experience lag in a platformer than a shooter?

I mean it's worse if you experience it, specially in the sense that it's harder to mask and can be more frustrating.