| ZenfoldorVGI said: There is no generalized easy answer. In the case of Bayonetta, the developers were forced(or chose to) oursource the port. What we ended up with is one of the best action games ever made on the 360, and a lazy ass PS3 port. |
Easy with the hyperbole/stealth trolling there Zen. Based on the demo the ps3 version of Bayonetta is perfectly playable. Even if there are framerate drops or worse textures, someone with only a ps3 will enjoy this game just fine. Anyone with both systems would reasonably get it for x360 though, for obvious reasons. There is a difference but I hope it wouldn't be a deal breaker for what looks to be the best action game since Devil May Cry 3.
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. And who said they should listen to everything Sony says? The one point they should is the "start on PS3 first and move to the 360", and is probably what every dev, yes in the world, should be doing. You have a PS3 version to make, it's highly documented that going from the 360 to the PS3 is a big pain in the ass, but going the other way around is significantly easier. Why should devs waste time, money and resources struggling to get a PS3 port of a game up and running when if they just made it on the PS3 first with the 360 in mind, would save them time, resources and more importantly money. Disagree with me if you want, that's cool, but look at the devs that did do that? Games like Burnout, Devil May Cry, others I can't think of off the top of my head, they all started on the PS3 and moved to others. Well Devil May Cry was made on a PC framework, but that framework was specifically designed to run 99% identicle on each other and Devil May Cry was probably working hand in hand on a PS3 since it was "exclusively on Playstation 3". Game was designed to run on the PS3 a 360 port was made late in development and came out 99% identicle. Can you say the same for 90% of the other games with problems? Why do you think Bayonetta has such problems? It wasn't designed for the PS3 at all, took advantage of coding practices that's good for the 360 and horrible on the PS3 and look at how the game turned out. I can go on with another paragraph about that too, but long story short if the game was made on the PS3 or atleast with the PS3s ram/shaders in mind there would have been no problem with that port or the majority of the ports on the PS3 for that matter.

