Forums - Gaming Discussion - Why People Are Not Liking FFXIII

Mahorosan said:
forest-spirit said:
Mahorosan said:
I dunno about that, I absolutely hate FFX but I am currently enjoying FFXIII. I went into XIII skeptical because it was the X team, but so far so good.

It would be great if you could post your impressions of FFXIII. It doesn't have to be long or "professional" looking, just your thoughts about the game so far.

Here goes:

I"m not very far into the game so I have not gotten access to everything yet. One of the things I do like is the "level up" system (I call it that since there are no levels per say). After each battle you get CP points which are used to move yourself along your ability grid. It looks sort of like the sphere grid in FFX, but functions more like the AP points in FFXII (IMO). I say this because unlike the s-level system in FFX where you have to fight a bunch of enemy just to get 1 S-level, you just accumulate CP and use it to learn what you want on the grid (i like the AP system in FFXII). Sorry if that isn't making much sense, thats the best way I can explain the "level up" system.

In terms of the battle system, fights can be very frantic and fast paced. If you do not setup your party correctly you can get beaten by bosses pretty fast. At the current time I cannot change party members and have to used whichever characters are assigned to the party (this is basically due to them being required by the story). You are only in control of your leader and your other 2 characters are AI controlled. If your leader dies, its an instant game over, which I found kind of disappointing since I had 2 perfectly good characters still alive.

I have had access to 4 different optima's you can make your characters. Attacker, Blaster, Defender, and Healer. Attacker makes your character commands/attacks physical. If you are set to Blaster, your character's commands are magic spells basically (fire, thunder etc). Defender basically makes that character just stand in a defensive stance, they take less damage and I could be mistaken, but I think the enemy focus their attack on that person in that stance (basically they are a tank). and healer speaks for itself.

Graphically the game is beautiful. I can't describe it any other way.

That's my brief take on the game based on how much I've played so far. Hopefully I'll get to beat it this week since after work tomorrow I am off the rest of the week yay.

 

EDIT 


Forgot to mention, doesn't appear to be anything like MP in this game. I had Vanille setup as a healer and she will just spam Cure all day long. Also potions heal the whole group when used.  

Thanks for this. Just one question, it sounds like the levelling system is based on the s-grid in FFX but allows for far more customisation and freedom in the abilities you can choose for each character. So I could decide to specialise a random character in healing for example, or do they have a set pre-determined range of abilities for each character?



Around the Network
Videogirl said:
People who complain the game is linear tend to forget how FFX was ultra linear too. FFXIII is basically bits and pieces of FFVII and FFX mixed together, so people who like those two games should love this one.

Characters and environements are mainly transposition from FFVII and FFX : (Cocoon = Midgar; Lightning = Cloud, Yaag Rosch = Sephiroth, Sahz = Barret, etc), Gameplay wise, the linearity, the impossibility to avoid battles every two steps and the leveling system look like a carbon copy of FFX.

And there are still people to question why I think FFVI and FFIX are the best FF ever.

I agree.  What Final Fanasy games aren't linear?  Except FF6 anyway.


I mean being Linear is like the halmark of the series... and most JRPGs actually.  Very very few JRPGs aren't linear.

 

Although sying Sahz=Barret is pretty off.  I mean, Barret was a Mr. T sterotype while Sahz is a much different black stereotype.



Severance said:
huaxiong90 said:
Videogirl said:
People who complain the game is linear tend to forget how FFX was ultra linear too. FFXIII is basically bits and pieces of FFVII and FFX mixed together, so people who like those two games should love this one.

Characters and environements are mainly transposition from FFVII and FFX : (Cocoon = Midgar; Lightning = Cloud, Yaag Rosch = Sephiroth, Sahz = Barret, etc), Gameplay wise, the linearity, the impossibility to avoid battles every two steps and the leveling system look like a carbon copy of FFX.

And there are still people to question why I think FFVI and FFIX are the best FF ever.

Well then, I'll do the honors, why do you like FFVI and FFIX more than any other FF?

Personal taste, or just to piss fanboys.

But... we all think FFVI is the best! Right?


Well, if FFXIII is like FFX, I'll love it. Not much else to say, let's wait for the damn game to come to the west so we can judge for ourselves!



Awesome. If FFXIII is like FFX... then I'll completely hate it. Not enough game, too many cutscenes... if they bring out FFXIII "The Movie" I'll consider watching it instead.

Looks like I saved a rental... maybe I'll borrow it someday.



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

forest-spirit said:
Mahorosan said:
forest-spirit said:
Mahorosan said:
I dunno about that, I absolutely hate FFX but I am currently enjoying FFXIII. I went into XIII skeptical because it was the X team, but so far so good.

It would be great if you could post your impressions of FFXIII. It doesn't have to be long or "professional" looking, just your thoughts about the game so far.

Here goes:

I"m not very far into the game so I have not gotten access to everything yet. One of the things I do like is the "level up" system (I call it that since there are no levels per say). After each battle you get CP points which are used to move yourself along your ability grid. It looks sort of like the sphere grid in FFX, but functions more like the AP points in FFXII (IMO). I say this because unlike the s-level system in FFX where you have to fight a bunch of enemy just to get 1 S-level, you just accumulate CP and use it to learn what you want on the grid (i like the AP system in FFXII). Sorry if that isn't making much sense, thats the best way I can explain the "level up" system.

In terms of the battle system, fights can be very frantic and fast paced. If you do not setup your party correctly you can get beaten by bosses pretty fast. At the current time I cannot change party members and have to used whichever characters are assigned to the party (this is basically due to them being required by the story). You are only in control of your leader and your other 2 characters are AI controlled. If your leader dies, its an instant game over, which I found kind of disappointing since I had 2 perfectly good characters still alive.

I have had access to 4 different optima's you can make your characters. Attacker, Blaster, Defender, and Healer. Attacker makes your character commands/attacks physical. If you are set to Blaster, your character's commands are magic spells basically (fire, thunder etc). Defender basically makes that character just stand in a defensive stance, they take less damage and I could be mistaken, but I think the enemy focus their attack on that person in that stance (basically they are a tank). and healer speaks for itself.

Graphically the game is beautiful. I can't describe it any other way.

That's my brief take on the game based on how much I've played so far. Hopefully I'll get to beat it this week since after work tomorrow I am off the rest of the week yay.

 

EDIT 


Forgot to mention, doesn't appear to be anything like MP in this game. I had Vanille setup as a healer and she will just spam Cure all day long. Also potions heal the whole group when used.  

Much appreciated! Thanks!

I liked the sphere grid in FFX and the AP system in FFXII as well, so I shouldn't have any problems with the FFXIII system I suppose :)

Instant game over when the leader dies sounds kinda hard, but I guess that means you just have to be more careful.


Well, anyone who has played Persona should already be used to game overs when your leader dies. It can be frustrating but just makes you play more cautiously.

Glad to hear the leveling system will be similar to X and XII's system since I thought they were awesome. Just under three months left :)



Around the Network

FFX is one of my personal favorite games in the series so I will probably love this one.



Oh man I hated FFX. It was one of the worst in my opinion. Well that sucks. I'll still try it out though but I was hoping for something more like a traditional rpg . I guess I'll have to get Arc Fantasia to get that experience.

I don't really like when games that have cutscenes like every 10 minutes I'm playing a game not watching a movie.



c0rd said:
Severance said:
huaxiong90 said:
Videogirl said:
People who complain the game is linear tend to forget how FFX was ultra linear too. FFXIII is basically bits and pieces of FFVII and FFX mixed together, so people who like those two games should love this one.

Characters and environements are mainly transposition from FFVII and FFX : (Cocoon = Midgar; Lightning = Cloud, Yaag Rosch = Sephiroth, Sahz = Barret, etc), Gameplay wise, the linearity, the impossibility to avoid battles every two steps and the leveling system look like a carbon copy of FFX.

And there are still people to question why I think FFVI and FFIX are the best FF ever.

Well then, I'll do the honors, why do you like FFVI and FFIX more than any other FF?

Personal taste, or just to piss fanboys.

But... we all think FFVI is the best! Right?


Well, if FFXIII is like FFX, I'll love it. Not much else to say, let's wait for the damn game to come to the west so we can judge for ourselves!

not everyone likes it, and not everyone who says they like it, actually like it

just to piss fanboys as in like "OMG FFVII IS THE BEST GAEM EVER!" and then another "Stfu fanboy even FFVI was better!" even though they don't like it.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

This worries me a bit. I LOVE side quests. Like in VII, I enjoyed fighting Ruby and Emerald weapon... and Getting all the stuff, raising my Chocobo, obtaining Knights of Round, etc. This game better be jam-packed with side quests! I wonder if porting this to the 360 had any negative impact on side quests and lack of towns to visit etc.



DaBuddahN said:
This worries me a bit. I LOVE side quests. Like in VII, I enjoyed fighting Ruby and Emerald weapon... and Getting all the stuff, raising my Chocobo, obtaining Knights of Round, etc. This game better be jam-packed with side quests! I wonder if porting this to the 360 had any negative impact on side quests and lack of towns to visit etc.


why would it?  thats just trying to cause a row.



I'm not really here!

Link: Shipment History Since 1995