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Forums - Nintendo - Zelda Wii info (Monster Hunter inspiration? New art style?)

I hope they don't take much, if anything, from Monster Hunter. Monster Hunter isn't an accessible game, and they would be losing sales instead of gaining them by making the battles mimic it.



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A while back, Nintendo said they were inspired by Monster Hunter 3 because it pushed Wii graphics to an impressive plateau, and Zelda HAS to surpass it. So the pressure was put on them to push the game's look even further.

Golden Sun 3 (DS) is in the same situation where Ninty has not decided upon a look for it yet, What was shown in the GS3 trailer at the last E3 was not definitive.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Zelda MMO confirmed! joking, god I would hope not.

Sounds cool though, sounds like they are starting the steady cock tease leading to the big unveiling. Probably get alot of cryptic interviews and tidbits until E3.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Khuutra said:
LordTheNightKnight said:
Khuutra said:
LordTheNightKnight said:

I could understand difficult parts. But for puzzles, it could run the risk of making the players feel stupid (or even insulted if the solution is ridiculous to them), rather than simply not skilled enough yet.

Layton-style Super Guide.

Layton is a puzzle game from the outset, not an action game that got more puzzles later on.

Doesn't matter. It'd still work.

Not that Zelda puzzles typically require "solutions" of the Layton bent, anyway

No, it will not. The expanded audience plays a game to pass the time. If they pick up a puzzle game, to have it break into another genre gets annoying. Same with Zelda. Note the sales of series with the expanded audience, regardless of the overall sales.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Khuutra said:
LordTheNightKnight said:

Layton is a puzzle game from the outset, not an action game that got more puzzles later on.

Doesn't matter. It'd still work.

Not that Zelda puzzles typically require "solutions" of the Layton bent, anyway

No, it will not. The expanded audience plays a game to pass the time. If they pick up a puzzle game, to have it break into another genre gets annoying. Same with Zelda. Note the sales of series with the expanded audience, regardless of the overall sales.

The expanded audience has no single reason for picking up a game, they are not a uniform demographic.



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Khuutra said:
LordTheNightKnight said:
Khuutra said:
LordTheNightKnight said:

Layton is a puzzle game from the outset, not an action game that got more puzzles later on.

Doesn't matter. It'd still work.

Not that Zelda puzzles typically require "solutions" of the Layton bent, anyway

No, it will not. The expanded audience plays a game to pass the time. If they pick up a puzzle game, to have it break into another genre gets annoying. Same with Zelda. Note the sales of series with the expanded audience, regardless of the overall sales.

The expanded audience has no single reason for picking up a game, they are not a uniform demographic.

That's not what I mean either. You keep getting my points off.

You know how much the traditional gamers hate the water temples. What makes you think less dedicated gamers would tolerate merely milder forms of that? It's not an area that's just like the others but harder. That's why the Super Guide worked for Mario. It was still the Mario areas. It would not work to throw a different kind of gameplay when people are just picking up the game to kill some time.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Khuutra said:
LordTheNightKnight said:

No, it will not. The expanded audience plays a game to pass the time. If they pick up a puzzle game, to have it break into another genre gets annoying. Same with Zelda. Note the sales of series with the expanded audience, regardless of the overall sales.

The expanded audience has no single reason for picking up a game, they are not a uniform demographic.

That's not what I mean either. You keep getting my points off.

You know how much the traditional gamers hate the water temples. What makes you think less dedicated gamers would tolerate merely milder forms of that? It's not an area that's just like the others but harder. That's why the Super Guide worked for Mario. It was still the Mario areas. It would not work to throw a different kind of gameplay when people are just picking up the game to kill some time.

No, in point of fact, I know no such thing about traditional gamers hating the water temples. I know that they are very much the causes of split opinion among core gamers, but they are far from an object of universal revile.

I don't think I get what you mean in the latter half. "It would not work to throw a different kind of gameplay"? "Mario areas"? I am lost, lik a child in the woods



OoT water temple was easy. I never understood peoples problems with it.

I would like Zelda to take inspiration from Shadows of the Collosus for boss battles. I'm very BORED of the 3 pattern system. I would prefer more big dungeons, but inegrate them into the world rather than isolated subteranean locations. With the exception of course.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

"No, in point of fact, I know no such thing about traditional gamers hating the water temples. I know that they are very much the causes of split opinion among core gamers, but they are far from an object of universal revile.

I don't think I get what you mean in the latter half. "It would not work to throw a different kind of gameplay"? "Mario areas"? I am lost, lik a child in the woods"

Monster Hunter focuses less on dungeon puzzles and more directly on the action. It's selling like hotcakes in Japan. Super Guide isn't the answer to tedious puzzles. They should be reduced or dropped period.

Mario used the SG for parts of the game people still wanted to play, not parts that radically change it.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Monster Hunter focuses less on dungeon puzzles and more directly on the action. It's selling like hotcakes in Japan. Super Guide isn't the answer to tedious puzzles. They should be reduced or dropped period.

Mario used the SG for parts of the game people still wanted to play, not parts that radically change it.

Japan has never been the bigger consumer of Zelda games, and Monster Hunter appeals to one specific kind of consumer. There is another kind that enjoys puzzles - it's kind of the idea behind the design of Spirit Tracks.

Zelda need not adhere to a single gameplay type.