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Khuutra said:
LordTheNightKnight said:
Khuutra said:
LordTheNightKnight said:

I could understand difficult parts. But for puzzles, it could run the risk of making the players feel stupid (or even insulted if the solution is ridiculous to them), rather than simply not skilled enough yet.

Layton-style Super Guide.

Layton is a puzzle game from the outset, not an action game that got more puzzles later on.

Doesn't matter. It'd still work.

Not that Zelda puzzles typically require "solutions" of the Layton bent, anyway

No, it will not. The expanded audience plays a game to pass the time. If they pick up a puzzle game, to have it break into another genre gets annoying. Same with Zelda. Note the sales of series with the expanded audience, regardless of the overall sales.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs