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Forums - Nintendo - Is gameinformer even trying to hide their trolling anymore? 6.5 for SH:SM

The importance of accurate journalism is the fact that metacritic scores affect game sales and in turn the livelihood and in some cases existence of developers. A game that gets a 7 and deserves a 9 will lose sales because of that fact. If you want to report on games do it professionally, accurately, and considerately. When you don't you're damaging more than game sales.



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Some quick thoughts

1. All you need to know about how some GI editors feel about the Wii is that half of them did not list SMG in their individual top 10 games of the year in 2007.

2. GI does not even serve its audience. Its own surveys showed that more owners Wii consoles than PS3s a year and a half ago.

3. Nintendo no longer owns Nintendo Power. I actually started getting it because I needed someone to tell me about the Wii.

4. I only get GI because it comes free with my Gamestop card.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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Skorpion said:
The importance of accurate journalism is the fact that metacritic scores affect game sales and in turn the livelihood and in some cases existence of developers. A game that gets a 7 and deserves a 9 will lose sales because of that fact. If you want to report on games do it professionally, accurately, and considerately. When you don't you're damaging more than game sales.

Oh, but those reviewers are often aware of this.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Skorpion said:
The importance of accurate journalism is the fact that metacritic scores affect game sales and in turn the livelihood and in some cases existence of developers. A game that gets a 7 and deserves a 9 will lose sales because of that fact. If you want to report on games do it professionally, accurately, and considerately. When you don't you're damaging more than game sales.

Oh, but those reviewers are often aware of this.

And guess which console they want to fail...



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Garcian Smith said:
LordTheNightKnight said:
Skorpion said:
The importance of accurate journalism is the fact that metacritic scores affect game sales and in turn the livelihood and in some cases existence of developers. A game that gets a 7 and deserves a 9 will lose sales because of that fact. If you want to report on games do it professionally, accurately, and considerately. When you don't you're damaging more than game sales.

Oh, but those reviewers are often aware of this.

And guess which console they want to fail...

yeah, but there are plenty of awesome games that get high reviews and no sales. It's not a completely congruent relationship.



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Did they ever try to hide their trolling of the Wii? Hell the magazein sucks so bad that even with gamestop giving it away for free I still had to think about it.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

theprof00 said:

yeah, but there are plenty of awesome games that get high reviews and no sales. It's not a completely congruent relationship.

Yes this is true, the subject and content of the game generally influence sales more so than quality (particularly for the wii crowd), but reviews can raise or lower those sales. In other words LKS has done a lot better than it would have had it got 6's rather than the litany of praise. Akin to sales increases due to word of mouth.

On another note, I found this rather amusing on metacritic:



famousringo said:
Simulacrum said:
"Graphics:The worst shadow effects I’ve ever seen detract from an already rough-looking game"
You have 1 flashlight in Silent Hill and thats pretty much 89% of the time so if shadows look terrible it ruins athmosphere and experience.

What trolling??Thats their opinion!Why would you decide what should be liked and what hated.
6.5 is pretty avarage with Silent Hill.

Yeah, the flashlight is incredibly important to the game.

That's why IGN's review described the flashlight mechanics in Silent Hill: SHattered Memories as being the best in any game, ever.

It's not the opinion that pisses people off. It's the lies and ignorance that are used to justify the opinion.

The quote for the above.

"Fragile featured the best flashlight we had seen in any game on or off Wii. Then a demo of Silent Hill: Shattered Memories from Climax Software (Overlord: Dark Legend) debuted and blew us away. Then a demo of Silent Hill: Shattered Memories from Climax Software (Overlord: Dark Legend) debuted and blew us away. Don't call it a remake. It's a re-imagining of the original title and stars a disoriented, confused man named Harry Mason as he treks through the snowy, eerie town of Silent Hill after a car crash that left his daughter missing. Shortly into his journey, Mason discovers that there is something incredibly wrong with the town -- it seems to be plagued by grotesque, disjointed monsters. Armed with his trusty flashlight, a cell phone and nothing else, he continues into the snow and the darkness anyway. The flashlight in Shattered Memories is so good that it's unreal. Of course, it's mapped to the Wii remote and responds to your every subtle movement, never disobeying your pointer. More impressive still, though, is that the light it projects hits objects and realistically casts shadows around rooms and onto walls -- all very creepy. The light source is so good that if you point the flashlight up in a blizzard, it will illuminate individual flakes of falling snow with pixel-accurate realism. So in other words, it's rad. Really, really rad. And it adds a great deal of atmosphere to the already spooky experience."

http://au.wii.ign.com/articles/104/1049220p2.html

Those are two wildly disparate statements, this is more than just different opinions, someone has to be wrong and for once I'm going to have to side with IGN.

 



Gh0st4lifE said:

That's a lot for nothing. None of these state the wii-version has more precise or better controls. Do you know why ? Because the wii-mote cannot be as precise as a pad.

I know this has already been pounced on by multiple posters, but I have to respond to this.

Have you ever played a golf game in your life?  I'm going to have to guess no, because if you had, you would have never made this ridiculous statement.



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theRepublic said:
Gh0st4lifE said:

That's a lot for nothing. None of these state the wii-version has more precise or better controls. Do you know why ? Because the wii-mote cannot be as precise as a pad.

I know this has already been pounced on by multiple posters, but I have to respond to this.

Have you ever played a golf game in your life?  I'm going to have to guess no, because if you had, you would have never made this ridiculous statement.

Oh, he's already run away from this thread :)