i hope 3d gaming doesnt kick off, i personally think its just a gimmick IMO
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i hope 3d gaming doesnt kick off, i personally think its just a gimmick IMO
Feel free to check out my 8 montages at www.youtube.co.uk/stonj
you can also find me at myspace.com/jamiestoner47 and on facebook
XBL :: stonj
| darthdevidem01 said: another one comes crawling back to VGChartz OT: I totally agree with gnizmo |
Hey darth, that's not a very friendly way to welcome back our good m8 Legend11.
OT: I hope your right but I also am afraid the moving forward part will be difficult with Natal.
3-D definately is the future though. I love 3-D.
| Gnizmo said: How do you propose someone walks forward? The future of the genre does not include control schemes that, necessarily, eliminates most popular genres from being executed properly. It certainly could evolve into a part of the future control schemes, but I have my doubts. A gamepad will be a part of consoles for many, many years to come. |
I'll bite and quote the above, your big failure you pointed out for the device is walking forward and then mention popular genres in the next sentence. I don't see how you didn't see me draw the inference if you're the intelligent poster here, the fact you mention again in your second post I'll not highlight further. Secondly, FPS games arguably took off in the early 90's but it wasn't until we had the PS1 generation where they got enough 3D power to shine on consoles. The first issue then is the consoles were using digital pads and not analogue. By the time we moved onto the next generation we had analogue pads as standard and the extra power to make the graphics shine, guess what gamers had to evolve! It didn't take years to get FPS games working on consoles for any reason other than it took new hardware and a couple of key titles to set the standard.
I will not answer you're loaded question even now because before you've even seen the product or read the views of developers with access to the toolkits you've drawn up some conclusion the device cannot work on popular genres. I think personally I'll choose to believe that genres can and will evolve like they always have, my gaming life has used the following peripherals for input in this order:
keyboard, digital joysticks, digital gamepad, analogue joystick, keyboard and mouse, analogue gamepad, wiimote, Guitar Hero kit
My gaming experience has been richer for all those devices over the years and I'm glad we didn't stand still using only digital joysticks like back in the 8 bit days.
| slowmo said:
I will not answer you're loaded question even now because before you've even seen the product or read the views of developers with access to the toolkits you've drawn up some conclusion the device cannot work on popular genres. I think personally I'll choose to believe that genres can and will evolve like they always have, my gaming life has used the following peripherals for input in this order: keyboard, digital joysticks, digital gamepad, analogue joystick, keyboard and mouse, analogue gamepad, wiimote, Guitar Hero kit My gaming experience has been richer for all those devices over the years and I'm glad we didn't stand still using only digital joysticks like back in the 8 bit days. |
Where did I deny that I said this? Seriously, read my posts. I have no clue what you are going on about. What do you think I am trying to say here? I can't argue a point I don't know.
Look at the devices you listed. All of them are very similar in input methods. Their layout and design are drastically different, but up until the Wiimote the basics were the same. Push button and an action happens.
Wiimote is where this starts to change. Shockingly, this is also where we see new genres start appearing, and dominating the scene. On top of that you have a slew of games being cut from the Wii, and developers often citing the controller as the issue. The 6 button fighter just does not translate to it no matter how hard you try.
Genre's always evolve. But you cannot drastically and completely change the input method the games were founded on and expect it to work. And to claim that FPS were close to as popular as they are now in any other console generation is ludicrous beyond the pale. The Halo series wasn't even a fraction of as huge as the now dominant CoD:MW series has become. Fucking HALO! The controls being tweaked was the major change too. In fact, any FPS that doesn't try to learn from them gets blasted to hell and back by users for the contrl issues (I am looking at you Killzone 2).
You seem to either be missing my point, or misreading my statements. Doom was on the SNES. FPS have "worked" for the entire time. They were not as popular as their PC counterparts though. Not even by a long shot. Now we are seeing them come into their own and develop a fanbase that rivals the PC where it all started. Look how long it took for that to happen though. Thats the point.
Hmmm let's see.
Natal lacks a proper controller. Hands free just doesn't work really well and it pushes back the potential of the camera.
Just imagine the beast that would be wiimote + nunchuck + natal. Or Sony wand + natal, but in this last case there's a missing nunchuk so...
You could have a mech game where you are interacting 1:1 with the cockpit you are in. This could be played sitting down. You move joysticks with each hand to turn and accellerate. Push a button to fire. Communicate with your team and video shows up in your cockpit of your team mate talking. Maybe a small amount of head tracking(never really cared for this though idea though). Perhaps even have a two or 4 seater cockpit where one person can control the vehicle and the other person is manning a turret, kinda like Star Wars or something.
Not to pop anyone's bubble, but current 3D technologie and motion control are probably the last two things i would mix. Ever seen an actual 3D movie/game? It gives you the illusion of depth, so you can't judge the actual depth of anything you see. So you will be trying to orientate on things that look to be apart from each other, but are actually all the same flat screen.
If Eyetoy didn't change anything to gaming, and it didn't, there's no reason to think it will be different with Natal... Gamers want to control their games while sitting on their chair, not waving their arms. This way of controlling will always lack both precision and user feedback for complex games.
Controllers and pads exist since the first video games in the 70s, if you could just remove them, it would have been done long ago.
Now clearly, Wii showed there were a lot of people interested in a new kind of games, which is good. But new control scheme are clearly more fitted to 'casual games' and those two crowds don't mix well. Plus, Wii has a controller anyway, it's not like Natal.
3D gaming on the other hand could expand quickly and become the norm, since it improves immersion and it's easily achievable even now. It's not a revolution though, just a small improvement.
It would be very nice to have things pop up off screen and the system is able to tell if your taking them. The things would be able to move while your grabing them. It would be awesome. I still think that you need a controller to enjoy our usual game, but it could make for awesome casual or different type of experience. Maybe a controller in 1 hand and the other one free to interact in the 3d environment. I dont think that it could kill the controller, but it could make some really interesting experience. They need to fuse Sonys 3D with Natal lol.
Gnizmo said:
Where did I deny that I said this? Seriously, read my posts. I have no clue what you are going on about. What do you think I am trying to say here? I can't argue a point I don't know. Look at the devices you listed. All of them are very similar in input methods. Their layout and design are drastically different, but up until the Wiimote the basics were the same. Push button and an action happens. Wiimote is where this starts to change. Shockingly, this is also where we see new genres start appearing, and dominating the scene. On top of that you have a slew of games being cut from the Wii, and developers often citing the controller as the issue. The 6 button fighter just does not translate to it no matter how hard you try. Genre's always evolve. But you cannot drastically and completely change the input method the games were founded on and expect it to work. And to claim that FPS were close to as popular as they are now in any other console generation is ludicrous beyond the pale. The Halo series wasn't even a fraction of as huge as the now dominant CoD:MW series has become. Fucking HALO! The controls being tweaked was the major change too. In fact, any FPS that doesn't try to learn from them gets blasted to hell and back by users for the contrl issues (I am looking at you Killzone 2). You seem to either be missing my point, or misreading my statements. Doom was on the SNES. FPS have "worked" for the entire time. They were not as popular as their PC counterparts though. Not even by a long shot. Now we are seeing them come into their own and develop a fanbase that rivals the PC where it all started. Look how long it took for that to happen though. Thats the point. |
Tell me what your point is then please seeing as you've covered multiple angles and seem to refute everything I've said.