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Gnizmo said:
slowmo said:


I'll bite and quote the above, your big failure you pointed out for the device is walking forward and then mention popular genres in the next sentence.  I don't see how you didn't see me draw the inference if you're the intelligent poster here, the fact you mention again in your second post I'll not highlight further.  Secondly, FPS games arguably took off in the early 90's but it wasn't until we had the PS1 generation where they got enough 3D power to shine on consoles.  The first issue then is the consoles were using digital pads and not analogue.  By the time we moved onto the next generation we had analogue pads as standard and the extra power to make the graphics shine, guess what gamers had to evolve!  It didn't take years to get FPS games working on consoles for any reason other than it took new hardware and a couple of key titles to set the standard.

I will not answer you're loaded question even now because before you've even seen the product or read the views of developers with access to the toolkits you've drawn up some conclusion the device cannot work on popular genres.  I think personally I'll choose to believe that genres can and will evolve like they always have, my gaming life has used the following peripherals for input in this order:

keyboard, digital joysticks, digital gamepad, analogue joystick, keyboard and mouse, analogue gamepad, wiimote, Guitar Hero kit

My gaming experience has been richer for all those devices over the years and I'm glad we didn't stand still using only digital joysticks like back in the 8 bit days. 

Where did I deny that I said this? Seriously, read my posts. I have no clue what you are going on about. What do you think I am trying to say here? I can't argue a point I don't know.

Look at the devices you listed. All of them are very similar in input methods. Their layout and design are drastically different, but up until the Wiimote the basics were the same. Push button and an action happens.

Wiimote is where this starts to change. Shockingly, this is also where we see new genres start appearing, and dominating the scene. On top of that you have a slew of games being cut from the Wii, and developers often citing the controller as the issue. The 6 button fighter just does not translate to it no matter how hard you try.

Genre's always evolve. But you cannot drastically and completely change the input method the games were founded on and expect it to work. And to claim that FPS were close to as popular as they are now in any other console generation is ludicrous beyond the pale. The Halo series wasn't even a fraction of as huge as the now dominant CoD:MW series has become. Fucking HALO! The controls being tweaked was the major change too. In fact, any FPS that doesn't try to learn from them gets blasted to hell and back by users for the contrl issues (I am looking at you Killzone 2).

You seem to either be missing my point, or misreading my statements. Doom was on the SNES. FPS have "worked" for the entire time. They were not as popular as their PC counterparts though. Not even by a long shot. Now we are seeing them come into their own and develop a fanbase that rivals the PC where it all started. Look how long it took for that to happen though. Thats the point.


Tell me what your point is then please seeing as you've covered multiple angles and seem to refute everything I've said.