Gnizmo said:
Where did I deny that I said this? Seriously, read my posts. I have no clue what you are going on about. What do you think I am trying to say here? I can't argue a point I don't know. Look at the devices you listed. All of them are very similar in input methods. Their layout and design are drastically different, but up until the Wiimote the basics were the same. Push button and an action happens. Wiimote is where this starts to change. Shockingly, this is also where we see new genres start appearing, and dominating the scene. On top of that you have a slew of games being cut from the Wii, and developers often citing the controller as the issue. The 6 button fighter just does not translate to it no matter how hard you try. Genre's always evolve. But you cannot drastically and completely change the input method the games were founded on and expect it to work. And to claim that FPS were close to as popular as they are now in any other console generation is ludicrous beyond the pale. The Halo series wasn't even a fraction of as huge as the now dominant CoD:MW series has become. Fucking HALO! The controls being tweaked was the major change too. In fact, any FPS that doesn't try to learn from them gets blasted to hell and back by users for the contrl issues (I am looking at you Killzone 2). You seem to either be missing my point, or misreading my statements. Doom was on the SNES. FPS have "worked" for the entire time. They were not as popular as their PC counterparts though. Not even by a long shot. Now we are seeing them come into their own and develop a fanbase that rivals the PC where it all started. Look how long it took for that to happen though. Thats the point. |
Tell me what your point is then please seeing as you've covered multiple angles and seem to refute everything I've said.







