| Gnizmo said: How do you propose someone walks forward? The future of the genre does not include control schemes that, necessarily, eliminates most popular genres from being executed properly. It certainly could evolve into a part of the future control schemes, but I have my doubts. A gamepad will be a part of consoles for many, many years to come. |
I'll bite and quote the above, your big failure you pointed out for the device is walking forward and then mention popular genres in the next sentence. I don't see how you didn't see me draw the inference if you're the intelligent poster here, the fact you mention again in your second post I'll not highlight further. Secondly, FPS games arguably took off in the early 90's but it wasn't until we had the PS1 generation where they got enough 3D power to shine on consoles. The first issue then is the consoles were using digital pads and not analogue. By the time we moved onto the next generation we had analogue pads as standard and the extra power to make the graphics shine, guess what gamers had to evolve! It didn't take years to get FPS games working on consoles for any reason other than it took new hardware and a couple of key titles to set the standard.
I will not answer you're loaded question even now because before you've even seen the product or read the views of developers with access to the toolkits you've drawn up some conclusion the device cannot work on popular genres. I think personally I'll choose to believe that genres can and will evolve like they always have, my gaming life has used the following peripherals for input in this order:
keyboard, digital joysticks, digital gamepad, analogue joystick, keyboard and mouse, analogue gamepad, wiimote, Guitar Hero kit
My gaming experience has been richer for all those devices over the years and I'm glad we didn't stand still using only digital joysticks like back in the 8 bit days.







