WereKitten said:
Depending on what you want to do, the tech is very much needed. Physics made HL2 what it is. The PS2 was barely able to support Shadow of the Colossus and could not have been done on a PS1. The Uncharted 2 experience is delivered thanks to the tech used, and probably the same will be true of Alan Wake and Heavy Rain. The fact that you might like or not those games, or that other kinds of games might sell more is beyond the point. What those developers wanted met what they could thanks to the tech, and they were able to deliver an experience. You're basically saying that every developer should want to do other things - or they're "graphic whores" which I think is quite derogatory, but that's not how it works. |
Umm, you could have still made the games, and made them excellent with different styles of animation, different engines, so the idea that you had to make them that way is false
CGI isn't what makes the Pixar movies great, the stories and characters do, the CGI is just eye candy, Fantasia was hand drawn, and its considered one of the greatest pieces of animation ever
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)