noname2200 said:
I think this accurately sums up the situation. All I would add is that I think Nintendo could have prevented all this from happening if they'd acted aggressively in the beginning and acquired multiple, AAA, third-party exclusives. My pet theory is that third parties are a combination of sheep and gold diggers, who make imitation games by the truckload and go where they think there's easy money. I submit that if Nintendo had done what it takes to acquire a Devil May Cry early in the generation, before gamers got set in their ways, it would not only have been a success, but it would have spawned a wave of imitators (of various quality) on the system. I find Guitar Hero illustrative: the rhythm genre shunned the Wii as being risky until Guitar Hero III went on to sell millions of copies on the system (in fact, it sold the most copies on that system). After that, MTV Games rushed to put out Rock Band, and nearly every rhythm game since has appeared on the system, including some exclusive titles. Of course, there are two big problems with this scenario. First, it would require a third-party who was willing to "risk" placing a flagship title on the system early on. Second, it would require Nintendo's willingness to pay for such exclusivity. The first was demonstrably implausible, the second borderline impossible. And by now I fear it's too late. |
This is so true based on the shovelware present.
But i do think there is really a large chunk of stdios and devs that simply aim to make games like bioshock, uncharted, gears of war, alan wake, heavy rain etc. that really just have a huge passion for the art of what they do and the things that make those games great just simply arent possible on the wii technologically, not a knock.
Granted, one could argue they could simply diversify and create innovative art on the wii but as mentioned beforetheres a deeper situation where you have all of these devs that make their bread and butter with all the tech for the PS3 and 360 and wed have to wonder if a lot of the things they do for a living would be underutilized on the wii, for instance, physics, lighting, coding.....they may be in a position where they feel to dismantle the teams and talents they have to span out and be innovative in the sense of the wii wasnt worth the sacrifice.
I think its a much deeper issue than ignorance.








