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Forums - Nintendo - Should Square port FFXIII to Wii?

Well, to get FFXII to run at that scale in PCSX2, you'll have to be at 1280x720 or 1280x800, with 8xAA, 16xAnisotropic Filtering, VSync, 512 VRAM aperture and SSAA smoothering filter.

XD



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reaver_x said:
porting to the wii?? very bad idea. most 3rd party games sell like shit on the Wii putting FFXIII there would be suicide and they know it

Most 3rd party games aren't Final Fantasy XIII.  If Monster Hunter, a DQ spinoff and Resident Evil shooters can sell better on Wii than they did on PS2...

 

Though your statement does bring up another side, what exactly would SE have to lose if they chose to port/adapt FFXIII to Wii?



I guess it'd probably be worth it, but I think they shouldn't.

Dragon Quest X is enough :)



darthdevidem01 said:
No they shouldn't

& LOL at the OP FF13 pic

this isn't cherry pocking, its dodo picking!

Hey, if it's good enough for SE PR to release, it's good enough for me to use. :P



jarrod said:
reaver_x said:
porting to the wii?? very bad idea. most 3rd party games sell like shit on the Wii putting FFXIII there would be suicide and they know it

Most 3rd party games aren't Final Fantasy XIII.  If Monster Hunter, a DQ spinoff and Resident Evil shooters can sell better on Wii than they did on PS2...

 

Though your statement does bring up another side, what exactly would SE have to lose if they chose to port/adapt FFXIII to Wii?

what do S-E have to loose porting DQX to PS3?

Time

Time better spent making FF15 & on the toher hand DQ11



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darthdevidem01 said:
jarrod said:
reaver_x said:
porting to the wii?? very bad idea. most 3rd party games sell like shit on the Wii putting FFXIII there would be suicide and they know it

Most 3rd party games aren't Final Fantasy XIII.  If Monster Hunter, a DQ spinoff and Resident Evil shooters can sell better on Wii than they did on PS2...

 

Though your statement does bring up another side, what exactly would SE have to lose if they chose to port/adapt FFXIII to Wii?

what do S-E have to loose porting DQX to PS3?

Time

Time better spent making FF15 & on the toher hand DQ11

Well, they'd undoubtedly lose Nintendo's western promotional commitments if DQX was promised a year later PS3 port.  Which after seeing what Nintendo's done for Layton and will likely do for Monster Hunter, would probably cost them more in Western sales than they'd gain from Japan.

FFXIII on the other hand already went multiplatform to help break even and already runs on Wii compatible middleware...



RageBot said:
Well...

I don't think so.

FF sells because of, what Malstrom calls "spectacle" - big production values and story.

It's pointless do detract from the game the main things that sell it, and, sorry, but the Wii crowd proved that they care about gameplay, not graphics, soundtrack or story.

Porting FF from HD to Wii makes as much sense as porting Wii sports to the current HD consoles (without the motion controllers).


wrong. Wii owners care about gameplay, soundtrack and story, NOT graphics. is how it should of been written.

 

reaver_x said:
porting to the wii?? very bad idea. most 3rd party games sell like shit on the Wii putting FFXIII there would be suicide and they know it

 

keyword here being MOST. but ALL that most is either nichie or total garbage games.

FFXIII would beone of those that would sell. Just wait for DQX. you will see how well that sells (assuming SE dont move it again).

 



 

 

reaver_x said:
porting to the wii?? very bad idea. most 3rd party games sell like shit on the Wii putting FFXIII there would be suicide and they know it

same can be said for PS360.

However, what you really wanted to argue about is that games the hardcore market hypes sell like crap on the Wii, which is typically true because the hardcore latch on to all these games that are destined to fail from the start. I did a quick check (just for fun) and the Wii & PS3 are essentially tied for % of titles that manage to break 500k (1st and 3rd party included).




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MaxwellGT2000 said:
ameratsu said:

Ok... let me get this straight.

You're cherry picking a FF13 screen to a a FF12 shot running through a PC-based emulator. I'm not familiar with PCSX2, but if it's anything like Dolphin (the gc/wii emulator) games can be rendered at a higher resolution with AA, V-sync, and one hack even allowing true widescreen in games that didn't original support it.

The shot you provided for FF12 is supposed to be representative of what exactly? It is obviously rendered (NOT upscaled) at a higher much higher than native resolution with AA and other goodies.

He was talking about the fact that assets weren't changed and it still looked good, however that just proves that the assets were done really well on FFXII and stand up to being upscaled.  The real issue is, is that making things run on weaker hardware isn't as simple as some trick since these assets have to be changed, while upscaling they do not.

But I do get his point, with the work, you can get the same game on Wii since the PS2 ran a game that looked nice and can stand up to FFXIII if upscaled.

 

While I haven't used it, I want to point out that PCSX2 most likely renders games at certain resolutions, and the resolution in the FF12 comparison shot for this thread is clearly well above 720p. Rendering is not the same as upscaling. Since the Wii doesn't run games in 720p, wouldn't it be more accurate to find a 480p shot of FF12 running in an emulator and compare that to the cherry picked FF13 shot? (question directed at the OP)



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nordlead said:
Rainbird said:
Downgrading the game to Wii standards would be too much of a hassle I think. Especially with the numbers FFCC is pulling these days.

ok, legitimate question. Should we really be basing mainline series potential sales off of a spin-offs sales? They are different kinds of games, so they would attract different kinds of audiences and there is no reason to believe that Final Fantasy wouldn't sell gangbusters on the best selling console if it came out the same day. Of course, we know that won't happen so it won't be worth the effort, but this has nothing to do with the visual quality affecting sales.

Honest answer, I have no idea. FFCC was simply the best comparison I could think of, seeing as the two share the name.