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Forums - Gaming - How Zelda Could Learn from Fallout 3

I would love to see a Zelda spinoff that was more like Fallout.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

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LegendZelda said:

Well you obviously did not read the article then. Check out the link and see the responses it got from an actual Legend of Zelda community. The majority of zelda fans from zelda communities have agreed with most of what this article has stated. It is not a professional essay just a fun read so bashing it about being poorly written is just dumb. It is not poorly written anyways. It may not be 100% perfect grammar but it is far from poorly written.

 

All I did was propose a few things that would make zelda games more interactive and the change is needed. I said that OoT was a huge change and hence the huge sales. Then most of the other games have not implemented a huge change so their sales have not been as high. So you just missed the point I was making entirely there.

I do not care if zelda is not like fallout. That is not my point. The point is that it could take elements of fallout and really any other game and expand the series to be more fun and interactive. Fallout was a very interactive experience. Everybody and everything could be impacted by you which is why I cited Fallout 3. I never claimed it to be awesome and the best thing ever.

 

So you obviously did not read the article. Or you read it and didnt actually take away the point. You must have been too obssessed with the title and jumping on every petty detail to disprove me that you ignored the entire point of the article.

Come over to a zelda community and see what kind of opinions are out there

 

http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comments

 

You can read the comments from the site itself. In it we discuss Majoras Masks as well. II see a lot of people that say i forgot about that game.

 

There was only one guy who was entirely opposed to the idea but all he did was rant and call us fanboys instead of saying why he disagreed.

Have a good one

Since you're here, I'd like to have a discussion about the topic you raised in your article. I'm sure you noticed my skepticism towards your idea; we certainly don't see eye-to-eye on the Zelda series, let alone where to take it from here. But perhaps you can sway me, if you've got a few moments.



Slimebeast said:

I agree. Zelda should take influence from Oblivion and Fallout and become an open world sandbox game. That'd be incredible.

Yeah. It would be epic.



Snesboy said:
Slimebeast said:

I agree. Zelda should take influence from Oblivion and Fallout and become an open world sandbox game. That'd be incredible.

Yeah. It would be epic.

If only Zelda let me do quests in the order I wanted and encourged me to expore for side quests.



"But as always, technology refused to be dignity's bitch."--Vance DeGeneres

 

http://cheezburger.com/danatblair/lolz/View/4772264960

dorbin2009 said:

Also, and the most important point, RPG fans are snobs. Usually most pretend to hate Morrowind/Oblivion/FO3 in leiu of better days and/or Zelda. It's kind of like how most will rant and rant about how Final Fantasy died at FF6 and everything else has been mainstream blasphemy. So its probably a good idea if you left the initial comparison out and just kept it resolved around Zelda. (note, I am an RPG fan myself, so I am not "attacking" my fellow peeps but just making a truthful observation)

Actually, me considering Fallout3 an ok game- not great has nothing to do with me putting jrpgs on a pedestal or being snobish with rpgs.  The first several WRPG from BEthesda/Bioware were amazing. Now, they are starting to feel the same. Just as isometric rpgs did after a while. The same goes for jrpgs. If I had a pc capable of playing Dragonage I would play it. I like the idea of blending isometric and 3rd person action rpgs.  I am also kinda interested in Borderlands, but I don't like FPS most of the time. The VAts system saved Fallot 3 for me because it let me aim with out the analog stick for critical shots. It was also a nice callback to an element of  combat from the old game. Critical hits and called shots are awesome.  As close as it was, the world of FO3 felt different and did not quite capture the atmosphere of the origals that I loved. It was good, and I wouldn't mid more, but it wasn't as good as the originals.  Now I am rambling so in short to resate the main point: Any rpg style gets old afterawhile and rpg fans are not i nherently snobs.

 

 



"But as always, technology refused to be dignity's bitch."--Vance DeGeneres

 

http://cheezburger.com/danatblair/lolz/View/4772264960

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rocketpig said:
I don't get the point. He keeps talking about OoT yet TP was a very different game. WW was considerably different as well. I love the Zelda games whilst F3 felt like a bastardized (but decent) version of the original Fallout series.

Basically, it comes across as if the writer simply wants the Zelda games to be bigger. Okay, that sounds cool. Maybe next generation. Not that I really care, though... if Nintendo continues to deliver a 25 hour game that offers tight controls and the "Zelda experience", I'll continue to buy the games and enjoy Big N's offerings.

The writer doesn't seem to understand that Zelda isn't even an RPG, really. His analysis seems flawed on so many points.

If by bigger you mean more interactive. That was the entire point of the entire article. Was how zelda could be more interactive and allow a closer connection with the world, people, and surrondings. I never said I wanted the world to be bigger or even hinted that I wanted it to be bigger.



KylieDog said:
Fallout 3 is better than all Zelda made after MM, so why not.

I don't know about that. I don't recall ever being disapointed with the ending of a Zelda game or with a Gannon battle.  The end boss of Fallout 3 dies like a punk and the ending sucks. I know that by rebuying the game or downloading content I can play past t end with a higher level cap, but I really don't like the idea of paying to get an  ending that doesn't suck. It seems like something that should be in the base game. The giant robot was cool, but everything else was a letddown after it.



"But as always, technology refused to be dignity's bitch."--Vance DeGeneres

 

http://cheezburger.com/danatblair/lolz/View/4772264960

more sidequests and a less linear adventure is all i see necessary. Majoras mask and WW delivered very well in general with the sidequests, but TP felt like a step back, as it was much more restrictive and linear, up until you finished the water temple.