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Phalanx said: Secondly involves how the dungeons integrate into the world. I'd like to see them more seamless. Not so much like you're halfway through a dungeon before you realize it kind of seamless, but perhaps with areas where you go outside and can see the rest of Hyrule around you. Much like the Skull Palace from ALttP, you can leave and re-enter the dungeon at different points. My other idea for how dungeons would integrate into the world is that when you finish a dungeon, instead of leaving the way you came in, you exit from the Boss room into a completely new area of the overworld, such as a new village perhaps. Later in the game after obtaining different items, you can warp to that town (or ride puffy's dragon lol) and re-enter the dungeon. Once inside, you'll find an area that is unlocked with your new item and it becomes the next dungeon. |
I posted this a couple weeks ago. Was Aonuma reading my mind? Or have I been reading his?












