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Forums - Gaming - Which game sequels didn't fulfill your expectations this gen...

ph4nt said:
Resident Evil 5 and Uncharted 2(mainly because it was so hyped by this site.

No way... You can't be serious. What's the bet that you haven't even played it?

Well here's my few:

FEAR 2: It wasn't as scary as the first one. The first one really scared the crap outta me. However the second FEAR was good and enjoyable.

Devil May Cry 4: I WANTED TO USE DANTE MORE THAN NERO!!!! Biggest letdown.

 

And btw someone mentioned here Super Mario Galaxy was a dissapointment. Yes it was a dissappointment but lol what is it a sequel to??

 



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Reasonable said:
Rainbird said:
Resistance 2 - It was still a good game, but the much touted boss battles were a letdown, and the gunplay felt downgraded to a more generic level compared to R:FoM (mostly because the weapon wheel was removed in favor of that only-2-weapons-at-a-time system).

All other sequels I have played this generation have either been better, or I haven't played any of the previous games.

I felt they chickened out a bit with the boss battles - making them actually linear and force feeding you the answer to make sure you 'won'.  I think the size, etc. of many of the encounters was great, but you never really felt you were reacting to the situation so much as following a single track to success.

Agree on the weapons - they should have simply left things the way the were as that was part of the charm of the first.

I also felt the core plot and approach changed to much so that you felt quite disconnected from the first title.  For example, in RFOM the Chimera are clearly altering the climate to cool the planet to suit their needs, something that was well conveyed as you were taken more and more into a frozen landscape, in the sequel this seemed to change for no given reason, with the Chimera merrily scampering about in hot, sunny landscapes without overheating.

Also, the abrupt change of conversion from something driven by technology, which I thought worked well, to something more horror movie orientated (pod people) felt out of place too.

I also felt that the sudden dropping of the 'Angels' etc wasn't made clear and although there were hints that Dadealous (spelling?) was behind a lot of the seeming change of direction for the Chimera it was all too vague and abrupt.

Of course, the fact the game (and to be fair RFOM too) plays a hunt the extra intel game on you doesn't help.

Agreed. The boss battles were much too linear and boring (spectacles with no substance), and personally I think the removal of the weapon wheel is almost as bad for gameplay as doing the same for Ratchet & Clank would be.

And the plot was more generic and indeed disconnected from the first game.



Devil May Cry 4 - I cry every night for this.
Resident Evil 5 - I cry every sunday for this.
Megaman series - I go berserk everytime I start remembering old series.



 

 

Take my love, take my land..

Gears of War 2 and Halo ODST. Both these games were horrible compared to their predecessors. Gears of War 2 more so than ODST.



Long Live SHIO!

Hard to say when it comes to me. Being a pessimist.

Mario Kart Wii both underperformed and overpreformed.

I heard "Mario Kart Wii" awesome!"

But then i heard they changed battlemode... which i thought would suck... and it's my favorite mode by far...

But then i played it... and it's fun. Just as fun as any of the other Mario Karts.


Fallout 3... didn't live up to the first two Fallout games... but I never expected it to.



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resident evil 5 they put to much emphasis on gun play thats not RE that game was not 1 bit scary



O ye Resistance 2 was prolly as big dissapointment as Dmc 4.



 

 

Take my love, take my land..

There appear to be repeat offenders here.

FEAR 2, Resident Evil 5, Resistance 2...

FEAR 2 is surprising as the game didn't have a lot of hype. But FEAR 1 was amazing game so I guess people were secretly hyping part 2 and expecting more.



disolitude said:
There appear to be repeat offenders here.

FEAR 2, Resident Evil 5, Resistance 2...

FEAR 2 is surprising as the game didn't have a lot of hype. But FEAR 1 was amazing game so I guess people were secretly hyping part 2 and expecting more.

I'd be willing to bet if R2 hadn't seemed to chicken out of its own approach and overly copy Halo / CoD it would be well over 2M units sold by now and probably closing in on 3M.  The SP seemed to break the story began in RFOM, and everyone I know who liked the retro vibe in RFOM was dissapointed with R2 approach - while the shift to 2 guns, etc. just made it seem like another cookie cutter FPS vs a second RFOM game.

Cool ending though - and if Insomniac can settle on a firm tone and theme and actually explain some stuff then R3 could do very well, but they definately lost fans with some of their choices with the sequel.

Fear 2 just didn't seem to have the same vibe as Fear, and I guess many were expecting a leap in the AI, etc. but in truth, it felt like a step back.  Really Fear 2 felt like a console version rather than the PC original - of course it also came out when PC / Console FPS dominance is shifting rapidly, so I think it was kind of stuck from the start, coming across as watering the original down for consoles while being seen more as a PC title and not having had great impact on consoles.

 



Try to be reasonable... its easier than you think...

Kasz216 said:
Hard to say when it comes to me. Being a pessimist.

Mario Kart Wii both underperformed and overpreformed.

I heard "Mario Kart Wii" awesome!"

But then i heard they changed battlemode... which i thought would suck... and it's my favorite mode by far...

But then i played it... and it's fun. Just as fun as any of the other Mario Karts.


Fallout 3... didn't live up to the first two Fallout games... but I never expected it to.

I completely agree.  In nearly all ways, Mario Kart Wii outdid its predecessors in all ways...technically.  It did have the most content, the most options and the most additions.  And really did feel like Mario Kart 64 'plus'.  However...it had a number of things that just made the gameplay seem less fun.  From level design that wasn't as good as the previous games (namely 64 and DS) to forcing the whole game to be so dependant on 'tricks' that many races, even one mistake would push you from 1st place to 12th.  And in a game focused around hitting your teammates with items (or even more annoying, the computer using items), perfection is not an option.

Plus, I didn't really like any of the extra levels they picked and to unlock the best karts/bikes, you had to do some really ridiculous (and otherwise extra) stuff....

Mario Kart Wii just feels like one of those games that you want to say is one of the best on the Wii, but you can't because so many things annoy you once you get deeper into the gameplay.



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