Reasonable said:
I felt they chickened out a bit with the boss battles - making them actually linear and force feeding you the answer to make sure you 'won'. I think the size, etc. of many of the encounters was great, but you never really felt you were reacting to the situation so much as following a single track to success. Agree on the weapons - they should have simply left things the way the were as that was part of the charm of the first. I also felt the core plot and approach changed to much so that you felt quite disconnected from the first title. For example, in RFOM the Chimera are clearly altering the climate to cool the planet to suit their needs, something that was well conveyed as you were taken more and more into a frozen landscape, in the sequel this seemed to change for no given reason, with the Chimera merrily scampering about in hot, sunny landscapes without overheating. Also, the abrupt change of conversion from something driven by technology, which I thought worked well, to something more horror movie orientated (pod people) felt out of place too. I also felt that the sudden dropping of the 'Angels' etc wasn't made clear and although there were hints that Dadealous (spelling?) was behind a lot of the seeming change of direction for the Chimera it was all too vague and abrupt. Of course, the fact the game (and to be fair RFOM too) plays a hunt the extra intel game on you doesn't help. |
Agreed. The boss battles were much too linear and boring (spectacles with no substance), and personally I think the removal of the weapon wheel is almost as bad for gameplay as doing the same for Ratchet & Clank would be.
And the plot was more generic and indeed disconnected from the first game.







