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Forums - Nintendo Discussion - ( PCWorld ) Why The Wii Needs an HD Visual Upgrade

I've been a fool over the past 30 years, enjoying games that weren't in HD just beause they were fun!



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You know what will be interesting and (somewhat) sad in the near future ...

Being that many of the critics of the Wii's processing capabilities are also the same people who argued that graphics weren't all that important when Nintendo had an advantage over Sony with the Gamecube and N64, I suspect that in the not-too-distant future when Nintendo releases their next console these same critics will be amazingly critical of it regardless of what Nintendo produces. While few critics would admit it, I think there is a long standing resentment of Nintendo that started in the SNES generation because of their unwillingness to embrace violent videogames on the scale that many (most of which now no longer exist and independent entities) publishers did.

 To make matters worse, the Wii receives additional criticism in a large part because Nintendo's success doesn't come from "Repairing" their relationship with these critics, but comes from appealing to a new audience that the critics always believed would eventually come around to seeing things their way. For generations many gamers believed that the way to convert non-gamers into gamers was to offer bigger, more complicated games with epic storylines and great visuals; and Nintendo gaining so much attention from these gamers with smaller, simpler games with no storyline and "obsolete" graphics is really a slap in the face of everything these gamers believe.



Garcian Smith said:
The article writer is wrong. From a marketing perspective, third-party publishers market big-budget core-market titles on the HD Twins because it's been proven that if you make some technically-competent, brown, "mature" FPS or action title for those systems, there's a million core-market gamers (and several dozen core-market reviewers) who will buy it and love it. The Wii forces third-party developers and publishers to innovate, expand their markets, and push their boundaries. And why would they want to do that when they have a captive audience on the HD Twins?

Core-market gamers love to poke fun at the Expanded Audience for buying shitty games by the millions when they, themselves, regularly fall for the same tricks.

Pretty much nailed it. Developers are no longer really pushing new ideas as much as rehashing old ones. As soon as some non-Nintendo games really succeed on the Wii you'd see developers flock to the console. Not so much to make a new game but to copy whatever the success is. Video game making anymore isn't so much an art as it's copy-pasting proven selling points.



^^ I don't quite think it's that much of a conspiracy theory.



Dr.Grass said:
^^ I don't quite think it's that much of a conspiracy theory.

I'm sure it isn't one.

It doesn't take a bunch of cloaked figures having secret meetings to get conspiracy-like results. It just takes a lot of people with a similar mind-set and similar values which leads them to have similar reactions to the same issue.

It's called groupthink. You get an insular group of people who mostly deal with each other rather than outsiders. They meet with each other, read the same books, watch the same movies, play the same games (the ones the other game critics said were awesome, naturally). They start to share the same values, and ideas which are new to the group tend to get stifled or rejected. People who present these new ideas get marginalized. You present the group with a problem, and they'll tend to give the same answer.

It's a dangerous trap in all kinds of organizations, because it leads to stagnation and rigidity of ideas. It can look a lot like a conspiracy, but it's really just a group of people in similar positions drawing on the same pool of stagnant knowledge.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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Kasz216 said:
 

Which is completly irrelvent when it comes to HD.  So HD has no value on draw distance... HD actually hurts draw distance.

When people complain about not being able to see HD stuff on an SD screen it's pretty much always related to text.

The fact that AC has a better draw distance then any other game has nothing to do with HD and actually is inspite of HD.

There is no reason to draw a distance object if you don't have the resoluiton to see it the start with. It's because HD has the ability to display more distance objects with greater detail is the reason it requires more GPU and ram the start with. HD and draw distance goes hand to hand.



Smidlee said:
Kasz216 said:
 

Which is completly irrelvent when it comes to HD.  So HD has no value on draw distance... HD actually hurts draw distance.

When people complain about not being able to see HD stuff on an SD screen it's pretty much always related to text.

The fact that AC has a better draw distance then any other game has nothing to do with HD and actually is inspite of HD.

There is no reason to draw a distance object if you don't have the resoluiton to see it the start with. It's because HD has the ability to display more distance objects with greater detail is the reason it requires more GPU and ram the start with. HD and draw distance goes hand to hand.

Except it still looks just fine in HD.  Unless AC looks sufficently worse then AC2.

People don't have problems playing these games on SD tvs outside of text.



Reggie: "The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience We have active gamers that hunger for this type of content. And why isn't it available?'"

Why is Reggie even asking this question, when he apparently knows the answer?

 

3rd party publishers don't want to pay the excessive expense of creating high-quality (which cost more) exclusives for a system which is wholly unlike its competition, and worse, make games for a hard-to-target demographic.  How many shooter fans does the Wii have?  How many assassin/platformer fans?  The numbers seem to suggest that, while the Wii, in general, has plenty of fans, they are, in fact, (to quote Reggie) "a very diverse audience".  In other words, they don't all like the same games, effectively limiting the number of buyers.



 

Draw distance doesn't really matter with Assassin's Creed because the actual play areas aren't that big. It would matter for Saints Row and GTA, but not AC.

AC works because it's a ninja simulator. Not the hack and slash kind in Ninja Gaiden and Shinobi, but the more stalk & kill kind.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Procrastinato said:

Reggie: "The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience We have active gamers that hunger for this type of content. And why isn't it available?'"

Why is Reggie even asking this question, when he apparently knows the answer?

 

3rd party publishers don't want to pay the excessive expense of creating exclusives for a system which is wholly unlike its competition, and worse, make games for a hard-to-target demographic.  How many shooter fans does the Wii have?  How many assassin/platformer fans?  The numbers seem to suggest that, while the Wii, in general, has plenty of fans, they are, in fact, (to quote Reggie) "a very diverse audience".  In other words, they don't all like the same games, effectively limiting the number of buyers.

So having a narrow fanbase is what gets those games. You've just described the red ocean perfectly.

But even a diverse base is still going to have a lot of buyers, so ignoring those is still stupid.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs