Garcian Smith said: The article writer is wrong. From a marketing perspective, third-party publishers market big-budget core-market titles on the HD Twins because it's been proven that if you make some technically-competent, brown, "mature" FPS or action title for those systems, there's a million core-market gamers (and several dozen core-market reviewers) who will buy it and love it. The Wii forces third-party developers and publishers to innovate, expand their markets, and push their boundaries. And why would they want to do that when they have a captive audience on the HD Twins? Core-market gamers love to poke fun at the Expanded Audience for buying shitty games by the millions when they, themselves, regularly fall for the same tricks. |
Pretty much nailed it. Developers are no longer really pushing new ideas as much as rehashing old ones. As soon as some non-Nintendo games really succeed on the Wii you'd see developers flock to the console. Not so much to make a new game but to copy whatever the success is. Video game making anymore isn't so much an art as it's copy-pasting proven selling points.
3rd Party Wall of Shame
http://www.nintendoworldreport.com/forums/index.php?topic=30478.msg581036#msg581036