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Garcian Smith said:
The article writer is wrong. From a marketing perspective, third-party publishers market big-budget core-market titles on the HD Twins because it's been proven that if you make some technically-competent, brown, "mature" FPS or action title for those systems, there's a million core-market gamers (and several dozen core-market reviewers) who will buy it and love it. The Wii forces third-party developers and publishers to innovate, expand their markets, and push their boundaries. And why would they want to do that when they have a captive audience on the HD Twins?

Core-market gamers love to poke fun at the Expanded Audience for buying shitty games by the millions when they, themselves, regularly fall for the same tricks.

Pretty much nailed it. Developers are no longer really pushing new ideas as much as rehashing old ones. As soon as some non-Nintendo games really succeed on the Wii you'd see developers flock to the console. Not so much to make a new game but to copy whatever the success is. Video game making anymore isn't so much an art as it's copy-pasting proven selling points.