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Forums - PC - id: Probably No Dedicated Servers for Rage....you can thank IW shio

Well id and Infinity Ward, I liked you guys back when you were good. You guys can go fuck yourselves now.



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JaggedSac said:
Xelloss said:
Procrastinato said:
I stand by my claim that MW2 will be less laggy for "everyday" CoD players, even if the few clan players have a slightly more laggy experience. Since it'll be the same for all parties, it shouldn't be a big deal.

The whining is unwarranted.

 

 Sorry man, you are way off base here. Plus peer to peer is a proper description of MW2 system, though one peer will indeed be running whats known in the vernacular as a listen server, it is still basically a peer 2 peer connection because peer in this case refers to the fact that it will always be a retail end-user running the listen server from his home machine. Terms have different meanings in different context, this is why a dictionary will have multiple entries for the same word. Such is the case here, it is not us who fail to realize the "networking" definition of p2p is, it is you who fail to understand the context.

 

 

The bolded is what I though.  Then I thought I was wrong after reading Procrastinato.  What is right people?

 

 Both are, actually. It is a matter of context and usage. Procrastinato was basically arguing semantics.

 

 From a technical standpoint, he was correct to state that there is no server in a true peer to peer networking model. However people describe MW2 system as peer2peer for lack of a better term to fully convey the idea that not only will MW2 be hosted by the end-user, but will be hosted from the same game client you play the game from. This is accepted usage typically, for the simple reason that while you could use more technically accurate terms for MW2 type system, it would be even more confusing to people who generally know little or nothing about such things.



Zargeras said:
can someone explain a little more of the dedicated server/ not dedicated server pro and cons?

I am going to try to factor in the Pros and Cons of all sides here.

Dedicated Servers:

* Enable the community to tweak and mod, and play their creations

* Enable pirates to play their games, without getting caught

* Enable playing games without getting hit with ads.

 

Non-Dedicated:
* Better control over the game environment, to make sure it doesn't get out of wack, and people cheat

* Crack down on piracy, forcing only legal copy of the games to be played.

* Generate ad revenues and other streams of income, by forcing all traffic to a common community point.  This also helps players find new players.



Procrastinato said:
Erm... looks like I'll be playing L4D2 and MAG pretty much exclusively next year.

Man I hope BF: BC2 has them.

So, you plan on playing MAG on a dedicated server somewhere you are going to run and create mods for?



psychoBrew said:

It's a cold day in hell when John Carmack turns his back on the people who made him who he is today.  I'm not that surprised with IW since they act like a bunch of prima donnas anyway, but ID?

It is all about the money now.  If there is a need to crack down on piracy, then you can expect things from the past to go.



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I'm STILL going to be getting this game, as it looks to be hot!



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

richardhutnik said:
psychoBrew said:

It's a cold day in hell when John Carmack turns his back on the people who made him who he is today.  I'm not that surprised with IW since they act like a bunch of prima donnas anyway, but ID?

It is all about the money now.  If there is a need to crack down on piracy, then you can expect things from the past to go.

I wonder how they will fare. Let me put it this way. Friken Firaxis bent their head on spore DRM when they tried to protect the game from pirates. I don't know if you've heard of them but their games have sold more than just about all Activision only games to have come out combined. They bent dwon to the customers. You honestly osme fucks like IW won't get hammered an annhilated by piracy? You sir, are wrong.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

richardhutnik said:
psychoBrew said:

It's a cold day in hell when John Carmack turns his back on the people who made him who he is today.  I'm not that surprised with IW since they act like a bunch of prima donnas anyway, but ID?

It is all about the money now.  If there is a need to crack down on piracy, then you can expect things from the past to go.


There are much better ways to cut down on piracy.



richardhutnik said:
Zargeras said:
can someone explain a little more of the dedicated server/ not dedicated server pro and cons?

I am going to try to factor in the Pros and Cons of all sides here.

Dedicated Servers:

* Enable the community to tweak and mod, and play their creations

* Enable pirates to play their games, without getting caught

* Enable playing games without getting hit with ads.

 

Non-Dedicated:
* Better control over the game environment, to make sure it doesn't get out of wack, and people cheat

* Crack down on piracy, forcing only legal copy of the games to be played.

* Generate ad revenues and other streams of income, by forcing all traffic to a common community point.  This also helps players find new players.

Not sure you're first point for cons is right.  IW have stated that without dedicated servers there will be no kicking.  I agree non-dedicated allows for better control, but you're also only reliant on the cheating SW then.  And as we know plenty of cheating/exploits goes on despite the anti-cheat SW.  With dedicated servers, you can have admins on who can literally kick and ban right there and there - therefore I'd argue that a dedicated servers with online admins playing is the best environment for stopping cheating.



Try to be reasonable... its easier than you think...

richardhutnik said:
Zargeras said:
can someone explain a little more of the dedicated server/ not dedicated server pro and cons?

I am going to try to factor in the Pros and Cons of all sides here.

Dedicated Servers:

* Enable the community to tweak and mod, and play their creations

* Enable pirates to play their games, without getting caught

* Enable playing games without getting hit with ads.

 

Non-Dedicated:
* Better control over the game environment, to make sure it doesn't get out of wack, and people cheat

* Crack down on piracy, forcing only legal copy of the games to be played.

* Generate ad revenues and other streams of income, by forcing all traffic to a common community point.  This also helps players find new players.

Also dedicated servers can (and mostly do) stay on 24x7, which makes it much easier to build an online community of players who know each other and play together often.

 



My Mario Kart Wii friend code: 2707-1866-0957