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Forums - Gaming - If consoles go motion control standard next-gen, why are you going PC?

Khuutra said:
Kantor said:
Motion Control will never become universal. Not until you can do everything with motion controls that you can with a standard controller.

As for people threatening to defect to PC gaming, you can still sit in a chair and play a PC game. You can even connect your PC to your TV, and use a gamepad while sitting on the couch. Which basically turns it into a console.

Just like gamepads would never become standard over Mouse and Keyboard? Come on.

And, Onyxmeth:

If everything goes motion control next gen, I'm going PC because I'll have a Nintendo system that gets all the multiplats I crave anyway, so I don't need to afford two consoles! ....I hope

Mouse and keyboard was never standard for consoles. It went from joystick + button, to gamepad, to controller + motion. While the Wii's motion control does open up new possibilities, it is also a limitation: there are fewer inputs, and you can't exactly assign a motion to something a button should do. Well, you can, but it becomes a mess. Motion control is good when it's meaningful. Such as in Wii Sports, any FPS, and a swordfighting game. You can't, in an RPG, for example, say "Waggle to jump", can you?

All three consoles next gen will probably implement motion control, alongside the traditional gamepad (or something similar), because it's innovation without alienation, and new possibilities without the limits.

And you know you can't survive without Team ICO games and GoW.



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Gnizmo said:
Rainbird said:

I'll say that Nintendo is certainly closer to the middleground than Sony, but Sony's solution allows for body tracking, face tracking and augmented reality out of the box, all of which Nintendo would have to get a new peripheral out in order to do.

That requires the PS Eye which is a separate peripheral. Thats like saying the PS Wand can't track weight changes, or subtle shifts in balance. It is expanding the scope of motion controls, not integrating it into gaming properly. So far as I can tell only Nintendo has made an effort to balance it. The split control design was a good first step. Multiple control add-ons is an extremely inefficient, and inelegant second step. The company that irons out that kink will be the one with the "best" motion controls.

I tell you, that split control is the best... way more relaxing.  I kinda wish Microsoft and Sony just found a way to copy that.



Christhor said:
Accurate mouse > Horrible motion controlers

Is that a good enough reason for you? (probably not)

I guess that's a personal preference.

 

Implementation is everything.



Has anybody played a Wii game that actually made them tired? Other than Wii Sports, Wii Fit, EA Sports Active, or Dance Dance Revolution?

Because every time I see somebody say "motion controls are too exhausting, you have to jump all over the room" I immediately think that they have never ever touched a Wii and think it's just like the very first Wii commercials where paid actors jump all over the room.



Barozi said:
TruckOSaurus said:
Barozi said:
What nordlead said.
I'm playing games on my PC monitor and thus I'm sitting on a chair in front of it.
Furthermore I don't play games in short intervals and I don't see how I could play games with motion controls for a longer period of time.

I seriously hope you're not actually saying you couldn't physically do it, because that would mean you're extremely unfit.

Also, games like Super Mario Galaxy, that use small motion controls can be played for a long period of time and don't tire you out anymore than playing with a standard controller. Grand Slam Tennis is another story though, I can easily see someone having to take a break after a few games.

I need to constantly point the Wiimote on the screen and that's just an unnatural move. It's not possible to lift a book for a long period of time, so where's the difference between that and a Wiimote ?

Maybe we have a different definition of time, but I'm speaking of at least 2 hours non-stop.

You don't have to hold your arm up at all. My arms are resting on my thighs, the pointing is done by slight movements of my wrist.

We have about the same definition of time, I can play Mario Galaxy or Mario Kart Wii for 3-4 hours straight without any problem.



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Why would I go PC? If anything, motion control is lesser of the two evils.

Seriously though, I'll go with what has the better games.



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Kantor said:

Mouse and keyboard was never standard for consoles. It went from joystick + button, to gamepad, to controller + motion. While the Wii's motion control does open up new possibilities, it is also a limitation: there are fewer inputs, and you can't exactly assign a motion to something a button should do. Well, you can, but it becomes a mess. Motion control is good when it's meaningful. Such as in Wii Sports, any FPS, and a swordfighting game. You can't, in an RPG, for example, say "Waggle to jump", can you?

All three consoles next gen will probably implement motion control, alongside the traditional gamepad (or something similar), because it's innovation without alienation, and new possibilities without the limits.

And you know you can't survive without Team ICO games and GoW.

Consoles weren't the original gaming standard.

And yes, you actually can jump with the Wiimote - it's used for morph ball jumps in the Metroid Prime games, for example. The more you know, right?

I don't think all the consoles will implement motion, but Nintendo will.

And I don't own a PS3 right now, do I?



huaxiong90 said:
forest-spirit said:
It's so childish and ignorant to say you are going PC if motion controls become standard.
Look at the motion control console (Wii). Many games, even 1st party, supports traditional controllers, some doesn't use motion AT ALL! Seriously, even if a motion controller becomes the standard controller of all consoles next gen, what makes you think traditional controllers will be extinct?

I mean, take the Wiimote & nunchuck, put an additional analog stick on the wiimote and maybe add a few buttons. Voila, you have a controller for both motion and traditional game controls.

I said that if ONLY motion controls are implemented, then I'd go back to PC gaming.

Then I don't understand at all why you think my post is directed towards you...

 

@RubangB

I guess anything can get you tired if you do it in a bad way. If you play using a traditional controller you would get tired unless you let the controller rest on something.

You just have to be a little creative, I think.

 

Edit:

Playing Disaster: Day of crisis made me a little tired when you had to run, and you run by shaking the Wiimote and nunchuck. Thankfully those sections was fairly short.



Gnizmo said:
Rainbird said:

I'll say that Nintendo is certainly closer to the middleground than Sony, but Sony's solution allows for body tracking, face tracking and augmented reality out of the box, all of which Nintendo would have to get a new peripheral out in order to do.

That requires the PS Eye which is a separate peripheral. Thats like saying the PS Wand can't track weight changes, or subtle shifts in balance. It is expanding the scope of motion controls, not integrating it into gaming properly. So far as I can tell only Nintendo has made an effort to balance it. The split control design was a good first step. Multiple control add-ons is an extremely inefficient, and inelegant second step. The company that irons out that kink will be the one with the "best" motion controls.

And you can't use PS Wand without a PS Eye, just like you can't use the Wiimote without the IR Bar. Say Nintendo had started the generation with a normal controller and had released the IR Bar as a seperate peripheral later on (I don't know what it might be used for, but it's not important). Then they decide to make a motion controller, and the smart thing to do here is obviously to use a peripheral they already have on the market.

I'm just guessing now, but if Sony decides to launch the PS4 with wands as the standard controller (not the wands we know now, but "next generation" wands obviously), then they would obviously have all the necessary equipment packed in with the console.

And just to clarify, this has nothing to do with what solution is best (Wiimote vs. Wand) right now, I'm speaking 100% about what I hope to see in the next generation of consoles.



Rainbird said:

And you can't use PS Wand without a PS Eye, just like you can't use the Wiimote without the IR Bar. Say Nintendo had started the generation with a normal controller and had released the IR Bar as a seperate peripheral later on (I don't know what it might be used for, but it's not important). Then they decide to make a motion controller, and the smart thing to do here is obviously to use a peripheral they already have on the market.

I'm just guessing now, but if Sony decides to launch the PS4 with wands as the standard controller (not the wands we know now, but "next generation" wands obviously), then they would obviously have all the necessary equipment packed in with the console.

And just to clarify, this has nothing to do with what solution is best (Wiimote vs. Wand) right now, I'm speaking 100% about what I hope to see in the next generation of consoles.

Actually, that's not true. There are many games that use the Wii remote but not the IR bar, including several in Wii Sports.