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Gnizmo said:
Rainbird said:

I'll say that Nintendo is certainly closer to the middleground than Sony, but Sony's solution allows for body tracking, face tracking and augmented reality out of the box, all of which Nintendo would have to get a new peripheral out in order to do.

That requires the PS Eye which is a separate peripheral. Thats like saying the PS Wand can't track weight changes, or subtle shifts in balance. It is expanding the scope of motion controls, not integrating it into gaming properly. So far as I can tell only Nintendo has made an effort to balance it. The split control design was a good first step. Multiple control add-ons is an extremely inefficient, and inelegant second step. The company that irons out that kink will be the one with the "best" motion controls.

And you can't use PS Wand without a PS Eye, just like you can't use the Wiimote without the IR Bar. Say Nintendo had started the generation with a normal controller and had released the IR Bar as a seperate peripheral later on (I don't know what it might be used for, but it's not important). Then they decide to make a motion controller, and the smart thing to do here is obviously to use a peripheral they already have on the market.

I'm just guessing now, but if Sony decides to launch the PS4 with wands as the standard controller (not the wands we know now, but "next generation" wands obviously), then they would obviously have all the necessary equipment packed in with the console.

And just to clarify, this has nothing to do with what solution is best (Wiimote vs. Wand) right now, I'm speaking 100% about what I hope to see in the next generation of consoles.