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Forums - Gaming - If consoles go motion control standard next-gen, why are you going PC?

Gnizmo said:
Mummelmann said:
I won't mind good motion controls. Thing is, so far I haven't seen it...

I can name a good number of examples where it is implemented very well. These exist almost exclusively in new genres of games though. Older games it is just kind of tacked on.

I think this is the key to motion control gaming.



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Gnizmo said:
Rainbird said:
I don't understand the attitude against motion controls. If anything, this generation should teach us a good deal about what works and what doesn't with motion controls, and how they should be done in the next generation.

Right now all the solutions have inherent problems, though some of them are basic and will be fixed as the hardware grows more advanced for the next generation.

All solutions needs buttons though, which is why I see Natal as the one to be the least popular for a gamer of my kind. The optimal solution is to be found somewhere between Sony and Nintendo's solutions.

But Natal is still the most intriguing solution I think, though it may end up being nothing more than what the Sixaxis is today, unless Microsoft decides to do something very different from what the solution will be once Natal is released for the 360.

I'm excited to see what this will bring to games, but if it means sacrificing depth in gameplay, then it cannot be the definitive solution. I just hope that won't be the case when all is said and done.

Forgive me for being ignorant, but what sets the Wand apart from the Wiimote precisely? From what I can tell it is more a step back than a good aim for the middle ground. Nintendo's solution is close, but not quite there yet. Multiple controllers is a good, but inelegant solution.

I'll say that Nintendo is certainly closer to the middleground than Sony, but Sony's solution allows for body tracking, face tracking and augmented reality out of the box, all of which Nintendo would have to get a new peripheral out in order to do.



TruckOSaurus said:
Barozi said:
What nordlead said.
I'm playing games on my PC monitor and thus I'm sitting on a chair in front of it.
Furthermore I don't play games in short intervals and I don't see how I could play games with motion controls for a longer period of time.

I seriously hope you're not actually saying you couldn't physically do it, because that would mean you're extremely unfit.

Also, games like Super Mario Galaxy, that use small motion controls can be played for a long period of time and don't tire you out anymore than playing with a standard controller. Grand Slam Tennis is another story though, I can easily see someone having to take a break after a few games.

I need to constantly point the Wiimote on the screen and that's just an unnatural move. It's not possible to lift a book for a long period of time, so where's the difference between that and a Wiimote ?

Maybe we have a different definition of time, but I'm speaking of at least 2 hours non-stop.



I agree with the opening post.

Hardcore gamers play every platform and every controller. Sticking to only one type of controller is against the spirit of gaming.



Kantor said:
Motion Control will never become universal. Not until you can do everything with motion controls that you can with a standard controller.

As for people threatening to defect to PC gaming, you can still sit in a chair and play a PC game. You can even connect your PC to your TV, and use a gamepad while sitting on the couch. Which basically turns it into a console.

Just like gamepads would never become standard over Mouse and Keyboard? Come on.

And, Onyxmeth:

If everything goes motion control next gen, I'm going PC because I'll have a Nintendo system that gets all the multiplats I crave anyway, so I don't need to afford two consoles! ....I hope



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Rainbird said:

I'll say that Nintendo is certainly closer to the middleground than Sony, but Sony's solution allows for body tracking, face tracking and augmented reality out of the box, all of which Nintendo would have to get a new peripheral out in order to do.

That requires the PS Eye which is a separate peripheral. Thats like saying the PS Wand can't track weight changes, or subtle shifts in balance. It is expanding the scope of motion controls, not integrating it into gaming properly. So far as I can tell only Nintendo has made an effort to balance it. The split control design was a good first step. Multiple control add-ons is an extremely inefficient, and inelegant second step. The company that irons out that kink will be the one with the "best" motion controls.



Starcraft 2 ID: Gnizmo 229

Accurate mouse > Horrible motion controlers

Is that a good enough reason for you? (probably not)



It's so childish and ignorant to say you are going PC if motion controls become standard.
Look at the motion control console (Wii). Many games, even 1st party, supports traditional controllers, some doesn't use motion AT ALL! Seriously, even if a motion controller becomes the standard controller of all consoles next gen, what makes you think traditional controllers will be extinct?

I mean, take the Wiimote & nunchuck, put an additional analog stick on the wiimote and maybe add a few buttons. Voila, you have a controller for both motion and traditional game controls.



I have always been on PC



I LOVE ICELAND!

forest-spirit said:
It's so childish and ignorant to say you are going PC if motion controls become standard.
Look at the motion control console (Wii). Many games, even 1st party, supports traditional controllers, some doesn't use motion AT ALL! Seriously, even if a motion controller becomes the standard controller of all consoles next gen, what makes you think traditional controllers will be extinct?

I mean, take the Wiimote & nunchuck, put an additional analog stick on the wiimote and maybe add a few buttons. Voila, you have a controller for both motion and traditional game controls.

I said that if ONLY motion controls are implemented, then I'd go back to PC gaming.



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